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Interacting with Tiles in Tilemap

A topic by mtrovy created Sep 03, 2021 Views: 248 Replies: 2
Viewing posts 1 to 2
Submitted

You know when you hit a block in a Mario game and a powerup comes out and that block's sprites changes? That's basically what I'm trying to achieve. I need a way to detect the player's collision with the block and to change the sprite.

If anyone has a link to some documentation, a tutorial or can explain a good way to do it, it would be really helpful as I'm pretty new to making games and to godot and I'm feeling  a bit lost  lol

Submitted(+1)

This one should help: https://kidscancode.org/godot_recipes/2d/tilemap_collision/

Submitted

thank you! that's a great resource