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Xav3Xav

11
Posts
A member registered Apr 17, 2024

Recent community posts

How are you supposed to explore when you're basically forced to spend every day earning money just to keep everything running?

I agree, I wouldn't mind paying for it if it helps the dev out. Would certainly be worth it!

You have the free ability to change the character's body parts, body shape and voice, but there isn't a gender / sex option.

You may be playing an older version if you aren't seeing a player settings menu, just thought I'd let ya know x3

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►Ideas for game mechanics:

Changing how your able to interact with the enemies; as I find it quite easy to just avoid enemies all together by just running past them, even set to very strong difficulty, the only one that really gives me any lick of trouble would be the pink slime, even then; once it lunges at you just roll toward it and you're free to leave.

Perhaps having a mechanic where you either have to sneak past them, have a stagger mechanic like a (backstab/headbonk or item specific*), or having to outright fight them in order to bypass them without grabbing/incapacitating you. Slimes feel really great when you land on/in them, but they do nothing unless you sit inside them for 10 seconds. 

(The way it'd work is - You are either body blocked or have a high % change of being pushed down or grabbed if you tried running past any other way.) 

strength or nimbleness could effect the chances of bypassing them successfully, if you don't want to use items to counter them.  (I'm guessing you're going to add leveling later on, so would make the early game 'harder', as you level up you can bypass things more easily 'having encountered them so many times'.)

*(Item specifics: blinding powder for goatmen - made from a few things that you have to craft - three per stack only,  large clothing bundle(?), occupies a slimes for a while they 'digest' them, raw fish meat bundle/kebab for the wolf boys

►Clothing suggestion: 

maid dresses, pleeeeeeease! - hoodies - padded /metal crafted clothing (expensive - but protects against attacks with decent durability, reduced knock down effect, slowed effect from bulkiness) 


► Buffs / Debuffs:

More Buffs / Debuffs relating to areas or monsters would be neat, like levels of slime, could slow you down considerably/slowly eat away at your durability/ raise heat depending on said slime, being covered in slime could also help get away from other monsters grabs, but not slimes themselves.

musk and/or cum covered from goat men: entering rooms where horny goat men jizz all over the place, place would be slick and musky, makes it harder to fight off goatmen who grab you when under it's effect, possible addiction, where you would have to come back to collect their cum. 

Pheromones from plants/bugs: possible after being grabbed or sprayed by later plants/bugs, making the player character slowly walk toward them in a dazed state, either flipping the controls or having the player character fight off the urge quite like a grab attack does, lingering effects - will increase heat substantially from further grab attacks until effects wear off.

►Enemy traps:

Would be honestly really cool seeing monsters lay traps out, Like imagine wolfs dropping small stacks Infront of the brush they jump out of, goatmen barricading a door behind you forcing you to fight inside a room, slimes adding more slime making it tough to deal with them, different slimes add different effects to the slime puddles

Booby trapped food or clothing: pill infused, slime/cum covered clothing, 

Slime / cum puddles: Different effects from (green slow; yellow durability damage; pink/cum heat increase), cum in deeper rooms could make you slide around more making dealing with them an issue.


► Food suggestion: I haven't played on lowered resource settings, I'd suggest normal setting be tweaked, a full run of the town is enough to fully feed yourself and stock pile food for your home, you have way to many POIs with food that spawns, either tweak the spawn rate or have drugged/tapered food added, making poi food risky to take, would make foraging or fishing near a lake/pond the main source of food instead of running into a store, grabbing 10 things and leaving before anything manages to notice you


►Enemy ideas: 

town/shopping district: Mimic items/containers (wearing more then two or more clothing mimics would set a timer, after a while they'll attempt to grab you, or jump off and reform into some sort of monster or an og mimic - the more mimic items the stronger it'll be. Or the OG mimic where the container just pulls you inside, if you interact with it inside a shop

Infected survivors: random/pre generated characters [from the character select], they are huddled in some shops, or are wondering the streets, but they will try and attack you, could either be 'zombie/feral' or raider like enemy, 

'Zombie/fearl' like: would chase you down and swipe/lunge at you

Raider like: would/could have weapons they could use making them dangerous, they block attacks and try to counter much like goat men do

They could attempt to drag you into a near poi or a set poi where theres more inside if you were to 'black out' against them, holding you captive

Forest: 

Some sort of hanging/flying enemy, another possible plant? Possible hanging tendrils/vines that'll pull you up, or even a spider/bird?
Wolves don't have enough time to stalk you, as you can just run and hop through the forest, making them a non issue, being forced to crawl under something would work in tandem with wolves stalking mechanics, and possibly even the pit plant too if they team up!

Hope I don't seem too harsh or critical in my post... You're doing a wonderful job! Thanks for the game n all, can't wait to see what the final release could bring, hopefully we get to see you passion project come to life~ ='nwn'=

Great stuff, I'm really loving the game so far! I'm so hyped for what will come in the future! 

Getting dicked down by foxxy is hot

"This water park has to many water related activities, where's the choir... where's the soccer fields?"

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You can also just loop around the semi truck and it'll give enough distance for you to grab the power up.

(you can also just run to the power up, time the blocks -[shift key] -properly and make it close enough to the power up.)

Man the gas station worker scene is hot. Phew.

I only wish it had like a struggle/'digestion' meter, it's also kinda sad she's bugged. You can either not struggle, and she goes through four different animations before ending it, or you struggle once and then have to wait for her to get back up, but the more times you do that, she starts moving out of the building with the camera staring at the door. Would be neat if it were fixed or a new-er system with meters shows how much you can struggle before she tosses you out, or before you 'lose'. ;3

Enable debug mode through options. Click DG (Debug menu), duplicate and enslave static NPC, generic, Captain 

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Really really enjoying the game so far.

Just wondering, will there ever be an option/debug setting to customize other prisoners or guards? I think it'd be pretty neat, being able to curate different experiences without having to rely on RNG for character gens.