Thank you for the kind words! The camera wonkiness was not intentional. It happened to me a couple times in testing but I couldn't figure out exactly how to reproduce it. Thanks again!
xedden
Creator of
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Thanks for playing! Essentially, each time you get an application, it rolls 1d6 to determine how many unatoned sins it has left. I have not done the math but I would imagine you just got a little lucky on the RNG and made it through. If I make future updates, maybe I will adjust the numbers or the RNG to make it harder and make the potions more critical. Thanks again!
The red potions will reveal how many unatoned sins a soul still has. 6 being the highest, 1 being the lowest (or 0 with a purple potion!).
Essentially if you have a 5 or 6, you may want to void that applicant, where a 1 or 2 would be safer to approve. If I make updates to the game in the future, I'll make that more clear. Thanks for playing!
Hi there, I just wanted to share my very first game made in Godot! Actually, this is my first game made in any game engine. I have really enjoyed learning how to use Godot and I already can't wait to start working on the next game.
My wife and I have been actively rescuing and finding homes for puppies and dogs for four years, so I decided to use that as the theme for my first Godot Project.
You can play my game in your web browser using a keyboard or a gamepad.