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xedden

9
Posts
1
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3
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17
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A member registered Jan 04, 2018 · View creator page →

Creator of

Recent community posts

Thank you for the kind words! The camera wonkiness was not intentional. It happened to me a couple times in testing but I couldn't figure out exactly how to reproduce it. Thanks again!

Thanks for the feedback! Initially, I was planning on introducing other types of materials as time went on. Like some sort of magical earth essence or something, but I just never got there. Making the environment more gloomy and visibly effected by the tower would have been great! Thanks again!

Thank you for the kind words! Adding a setting to adjust the gathering amounts and/or time limits might have been a good call. Thanks again!

Thank you for the feedback!  Something that I wanted to add was a 'difficulty' setting that would affect the gathering amounts and maybe even the timers. That just didn't make it in. Thanks again!

Thanks for playing! Initially this was a grid based game and in the end it didn't really need to be but I never got around to changing the movement. I would love to make updates in the future to add more potions and things. Thanks again!

Thanks for playing! Essentially, each time you get an application, it rolls 1d6 to determine how many unatoned sins it has left. I have not done the math but I would imagine you just got a little lucky on the RNG and made it through. If I make future updates, maybe I will adjust the numbers or the RNG to make it harder and make the potions more critical. Thanks again!

The red potions will reveal how many unatoned sins a soul still has. 6 being the highest, 1 being the lowest (or 0 with a purple potion!).
Essentially if you have a 5 or 6, you may want to void that applicant, where a 1 or 2 would be safer to approve.  If I make updates to the game in the future, I'll make that more clear. Thanks for playing! 

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Hi there, I just wanted to share my very first game made in Godot! Actually, this is my first game made in any game engine. I have really enjoyed learning how to use Godot and I already can't wait to start working on the next game.

My wife and I have been actively rescuing and finding homes for puppies and dogs for four years, so I decided to use that as the theme for my first Godot Project.

You can play my game in your web browser using a keyboard or a gamepad.

https://xedden.itch.io/puppy-rescue

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Love these packs! I will for sure be buying some of the other ones. I had a question about the warrior sprite. It seems that it is only included in the legacy grasslands pack. Is there any chance it will be added to this one?