AI can only be abused, by its nature, it is abuse.
xeitek
Creator of
Recent community posts
Thanks! I agree! It was a challenge to leave out details, while still giving a sense that there is some kind of place and theme, as part of the jam rules, and it was a really good mental exercise.
I’ve been working on a full game with a lot more fluff which should be released in a couple of months, it has great art and will have proper formatting, and I’m excited to release it!
I can force quit a game, menu shenanigans don’t slow me down. I’ve played plenty of scary or tension building games and I don’t remember it killing the vibe. On the other hand, a game soft locking partially because saving is disabled, that does kill the vibe. I understand that it seems to give some people a sense of accomplishment, but is self control not an accomplishment itself? :D
Yeah same just happened to me. I spent multiple in-game days. I watched the structure events unfold of the days of the late teens and wandered all over the map. I even managed to fully steal the “chest” in my garage, temporarily, there in the middle. Can sleep in my bed or other locations. Can’t save. Eventually had to kill the game.
The whole disabling the in-game menu thing is not a good “feature” for so many reasons, but combined with bugs like this it is a game breaker.