I posted this after a huge crunch session but at this point there shouldn’t be any typos! Yay!
I’m not too worried about smaller issues with the layout, since I am still waiting for more art. Colors aren’t final, so if anything is hard to read let me know! It was mainly important that the different game features be distinct and easy to spot to speed up referencing mid-session, so there are distinguishing colors for important game aspects that pop up often.
If you notice anything else drop a comment here! <3