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(+1)

I can force quit a game, menu shenanigans don’t slow me down. I’ve played plenty of scary or tension building games and I don’t remember it killing the vibe. On the other hand, a game soft locking partially because saving is disabled, that does kill the vibe. I understand that it seems to give some people a sense of accomplishment, but is self control not an accomplishment itself? :D

yes but also no. You're asking the target audience to have self control, and especially me, the guy who hooked Dr kel up with a space elf-cat girlfriend and gets a sudden urge to shove every mannequin into the woodchipper in a fit of psychotic giggles, and a postal 2 enjoyer... To have self control

Sounds like you’re playing the Dark Souls of self-control!