Ooooh, then maybe! Yeah, I see that. And once you get that, you'll have more free space to merge a few more! Must be incredibly difficult though, and you'd have to be lucky too
Xella
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Thank you! Yeah, we didn't have much time spent on playtesting and it turns out the balancing was off and there were some bugs in the quest simulation, but we've uploaded a polished version of the game, and we're working on making this into a full fleshed out game, so if you want to follow our progress you can follow our discord :
Glad you liked it! We've taken some feedback and polished the game a lot! As for the quests, the day now starts with at least one difficulty 1 and one difficulty 2 quest to balance it a bit better. On top of that, you can no longer have two of the same quests to choose from.
We're working hard to turn this into something even bigger. If you want to follow our progress, we share sneakpeaks on our Discord ^^
Thank you! :D
The similarity is calculated on a per pixel match basis, so the positioning matters, though I'm thinking of creating a full game for this in which I would make that part more sophisticated. :)
Also if the score was unexpectedly low but you did draw in the right position: for a bit there was a bug in the web version of the game where on some computers (not each one and also not based on the browser, very weird) it only counted white pixels, making it incorrect, but it has been fixed a bit ago
Thank you! :D
Yeah after the last scene when it says "thank you for playing our game", if you try to continue it tries to close the game, but on the web version it kind of freezes, but we thought it would be clear enough from the text that it's over. Didn't have enough time for a more proper ending ^^;
I was afraid that allowing the player to hit the arrow anywhere would just lead players to spin in circles to easily block all arrows, which I didn't know how to solve. Ah I hadn't thought of screenshake! I was not sure how I could improve what I had at the end but that's a great suggestion! Thanks for the feedback :)