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Xels034

6
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A member registered Jun 11, 2021 · View creator page →

Creator of

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Hi there, thanks for your kind words! :)

Yes, we noticed both of those issues as well. In fact, the mouse unfocus happens every time a menu screen appears. (e.g. when pausing the game with P) But didn't have any time to address those things. I hope we can find some time the coming weekend or so to get rid of the more glaring bugs.

Thanks! :)

The idea is that you pull enemies through those walls or "portals" to kill them, as your weapon itself doesn't do any damage. There are also a few bugs which lead to some additional walls spawning, or sometimes the walls appear as small violet cubes which shouldn't be there.

Absolutely hilarious! The screams are the best part :D Lots of fun!

Agree. Last minute balancing lead to that. We noticed that the push-shot had no cooldown, so we compensated it by giving it a weaker pushback, rather than implementing a cooldown mechanic, as we ran out of time.

I think this is a very cool concept, but it's obvious you had no time balancing the game in the end (As did my team to an extent, so I know how it feels).


I think with another day or two spent with balancing (damage, movement, AI) this could indeed become very fun.

Fun concept, cute presentation. The rapdily depleting energy is fine in my opinion, but the leash can lag behind or be stuck on some debree which can lead to some game-overs that feel undeserved.