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Xenalin

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A member registered Oct 15, 2024 · View creator page →

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This was great! My first run through I lost at I think battle 16 and unlocked 3 other characters. I quickly learned that having multiple mana types was problematic for strategy, so I picked only Velrach and Jasper. Before long, I built a cheese with some key upgrades to win every fight in one turn:

  1. +2 extra mana when stealing 1 mana
  2. "simulate the attack of a random ally" (only 1 other ally)
  3. ignore taunt (wasn't necessary, but I predicted that, after a while, it would be, so you can recharge off a 1-mana enemy when necessary)
  4. Always pick coins (not health) - you never get hit!

from there you just keep stacking +dmg upgrades (on either character, but Velrach got more of them).

The interplay between upgrade predicates (especially between characters) reminded me of Balatro jokers. If you built this game up I'd probably buy it!

Sounds like a good system to me.

it's not the most obvious, but the debug panel shows the different stats changing for the player, as well as each enemy type.

https://imgur.com/a/XQSzIlf

here's some max corruption with the buttons enabled. Melpert and the Slime Girls are beeg.

b

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This is funny; FruitoftheDoom was my gamertag back in the day lol

We wanted the buttons to be a little bit mysterious, but we also wanted to have LEDs (different colors) that tell you if the button is on or off. 

But essentially, each button controls a smattering of player & enemy stats, and makes them subject to the knob's corruptive influence. If we had more time, we could have fleshed-out the levels more, so you would have to, for instance, shrink Shroomguy to fit through a hallway, and live with any of the other stat consequence.

Glad the turn-out was so high! I played a lot of the submitted games, lots of cool ideas.

Clicked the UFO spell, won immediately lol

I beat the game! Sinking like an anchor when releasing Z was frustrating on some of the challenging levels, but overall, very well-made!

Best ending of all time

really nice submission for the jam

Myself and one other (both programmers) are looking for someone with your skillset (art+design+story)! I checked-out your page, which looks great, and Unity and browser game stuff are both pluses. If you use discord, you can add me (@Xenalin, mention ShroomJam) and we can all see how we align. Let me know if you're interested and prefer a not-discord messenger.

I'm an experienced programmer, but new to game dev. I have been tinkering with Unity for a while. I've done cool stuff with hackathons in the past, but this would be my first game jam. I'm up for another engine if you're bringing more experience in it.

What I am looking for mainly is 1 or 2 committed devyots. W/e the team composition is, we can pivot to a suitable idea; but follow-through everything!

I have no work that week. Of course, I don't need 168 hrs from you, just the time you want to spend. We can pick an appropriately sized project based on that.

I want to have fun, but also crush it :) If interested, add @Xenalin on discord (message me something about ShroomJam so I know it isn't spam).

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"The Hemogoblin" was a DC character in the 80s, and while it's probably not what Binyot was referring to, it might not be the best thing to name a game submission lol.