Sounds like a good system to me.
Xenalin
Creator of
Recent community posts
We wanted the buttons to be a little bit mysterious, but we also wanted to have LEDs (different colors) that tell you if the button is on or off.
But essentially, each button controls a smattering of player & enemy stats, and makes them subject to the knob's corruptive influence. If we had more time, we could have fleshed-out the levels more, so you would have to, for instance, shrink Shroomguy to fit through a hallway, and live with any of the other stat consequence.
Myself and one other (both programmers) are looking for someone with your skillset (art+design+story)! I checked-out your page, which looks great, and Unity and browser game stuff are both pluses. If you use discord, you can add me (@Xenalin, mention ShroomJam) and we can all see how we align. Let me know if you're interested and prefer a not-discord messenger.
I'm an experienced programmer, but new to game dev. I have been tinkering with Unity for a while. I've done cool stuff with hackathons in the past, but this would be my first game jam. I'm up for another engine if you're bringing more experience in it.
What I am looking for mainly is 1 or 2 committed devyots. W/e the team composition is, we can pivot to a suitable idea; but follow-through everything!
I have no work that week. Of course, I don't need 168 hrs from you, just the time you want to spend. We can pick an appropriately sized project based on that.
I want to have fun, but also crush it :) If interested, add @Xenalin on discord (message me something about ShroomJam so I know it isn't spam).
"The Hemogoblin" was a DC character in the 80s, and while it's probably not what Binyot was referring to, it might not be the best thing to name a game submission lol.