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A jam submission

Prince Genie ShoesView game page

Make your way through a corrupted landscape to save the princess.
Submitted by SaintMartianBros — 8 hours, 28 minutes before the deadline
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Prince Genie Shoes's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#832.6833.000
Theme Use#853.1303.500
Creativity#983.1303.500
Visuals#1023.1303.500
Entertainment#1032.4602.750
Overall#1032.9073.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Hey! This game was cool! I liked the way it looked and felt. The atmosphere was great and overall a creative use of the theme. Well done! I did have a few cons, the first of which was movement related. Attacking felt kinda weird and the jumping over the obstacles at the boss was kinda hard. It also felt like I should have had more invul time. Timing on enemy attacks also felt too fast, like I couldn't get in to attack so I had to run. I didn't like that the projectiles went through the walls. The game also dragged a bit in the middle pacing wise. But I am glad you submitted this! Thanks for taking part in the jam! I hope you make more in the future!
  • Having a full 1 second delay from attacking to being able to move again is rough. Tried like 20 times to beat the boss before giving up. Also had to play the game muted after a while because the music loops were too short for how many times I had to hear them because of failing constantly. Also wasn't a fan of getting killed by the archers through walls

How does your submission fit the jam's theme?
We used corruptions and game glitches to come up with out of the box challenges, drive the short narrative forward, and tastefully set different moods througout the game. We also added some Vinesauce stream inspired references for a bit of humor.

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Comments

Anyone dumpster diving? Here’s a few post-mortis notes we’d love for you to check out.

We’ve gambled on a core gimmick with the combat that we thought would have been easy to pick up on from enemy interactions. Your strike has invincibility and pushes you forward, making you pass through projectiles and enemies with ease. It kills in one hit and doubles as a defensive tool, so we thought a second of delay was generous enough, which seem to have been understood from our couple of testers and friends that played it.

The pieces were there, but the judges didn’t put it together, which is still our fault as game designers for not making it clearer. We didn’t want to be on the nose, but it should have been easely understood and better comunicated to the player some other way, especially since it is an essential part of the combat of this game.

With that said, I hope more people can give this game another chance someday. it’s a little tough but we didn’t mean to make it a hard and frustrating shitpost. Just a spicy enough to challenge you with some fun hidden eggs to discover while playing around with the idea of what unusual things games can do when they’re broken. We’ve made all models, animations, music, sound effects, and scripts on our own and we had a lot of fun making this. And we appreciate the little feedback since we posted this.

And don’t be scared of the boss. It takes only 3 hits to go down and each shot has a rhythmic sound cue to pick up on.

If you’ve played this already, give it another go. You can skip the prologue by just jumping out the window like Prince Charming in Cinderella III. In fact, there are a couple other funny interactions during that part of the game.

Submitted (1 edit) (+1)

i gave up on that blue key... but your mushroom guys look like my mushroom guy

Submitted(+1)

That blue key was hard to get but I persevered. Amazing vibe, and the ending part of the game was cool!

Submitted(+1)

Best ending of all time

thank you so much-a for (to) playing-h our game!