Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

XeonPeaceMaker

12
Posts
5
Following
A member registered Jan 31, 2017

Recent community posts

(2 edits)

Funnily enough, there are no real change notes. Also fantastic, new version doesn't use old save.....

(4 edits)

Pathing is a bit weird, I wish there was research for making the peons prioritize filling the catapult. also even after training, they don't always pick up two nodes. Also the peons don't always go into the buildings you assign them too. and if there is an error or a problem, it would be nice if there was a popup or something.

I found that after the power building goes down the first time, I have to save and refresh the page to get peons to go into the building. Is the stability random? I feel like I JUST build an industry building and it popped 30 seconds later. 

Also do you have a discord to post bug reports?

If I understand correctly, the achievements affect your prestige/evolution. It would be nice to see what has been achieved(current evolve) vs. what has been unlocked during this playthrough. For example, if I have all the clicker upgrades up to 1000 but have achieved 2500 in this playthrough, it would be nice to see that in real-time, likely with some sort of border in the achievements window.

When downloaded, full screen shows less stuff in the ground

Update requests:

When selecting 10x or 100x, change the cost to show the required currency to complete the transaction.

Achievements update: put a border around the achievements that change when you evolve. 


Beyond these two, its a good game, well done.

I like it so far. A bug

After adding friends and telling them to start digging, then start a new hole I can't tell them to start digging again even if I have the money for it.

A very fun style of game. Good job.

The ability to purchase x1, x5, x10, x100, xMax

Loved it. Def could use some work. but still fun. wish there were more days tho