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°•♥•°Scream Queen°•♥•°

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A member registered May 19, 2019 · View creator page →

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Underwhelming Experience at the Security Booth

I played "Security Booth", expecting a thrilling horror experience, but it left me disappointed.

Simple yet Effective Gameplay Mechanics

The gameplay was straightforward: checking license plates in an employee book and interacting with drivers. Initially, this simplicity was intriguing.

Creeping Paranoia

As I played, a sense of paranoia began to creep in, making me question each driver's intentions.

Missed Opportunities for Scares

Unfortunately, the game failed to capitalize on its tense atmosphere, missing countless opportunities for jump scares or unsettling moments.

Clunky Pause Menu

The pause menu was awkward, requiring multiple button presses (Tab + E) to resume gameplay.

Lack of Sustained Interest

Ultimately, the game's repetitive nature and lack of challenge led to boredom, and I lost interest quickly.

Verdict

"Security Booth" had potential, but its unfulfilled scares, clunky controls, and repetitive gameplay made it underwhelming.

Rating: 2/5 stars

Effective Scares and Tension

The game started strong, with the first jump scare catching me off guard. The creepy music and the task of finding and locking windows ramped up my anxiety, keeping me on edge. The second jump scare was even more effective, making me jump and close my eyes.

Harold's Unwelcome Appearances

Even the subtle appearance of Harold while heating up hot chocolate managed to startle me. The developer nailed the timing and placement of these scares.

Room for Improvement: Voice Acting

However, the voice acting detracted from the experience. It felt forced and broke my immersion. Using text instead would have maintained the eerie atmosphere.

Disappointing Tone Shift

But the biggest letdown was the abrupt shift from horror to a sappy, non-horror narrative. It felt jarring and disconnected from the rest of the game. I was invested in the scary story, only to have it veer into unfamiliar territory.

Verdict

"Amanda's Movie Night" had its moments of terror, but the tone shift and subpar voice acting held it back. If the developer had maintained the horror focus and refined the sound design, this could have been a standout title.

Rating: 3/5 stars

The Good: Atmosphere and Sound Design

The ambient sound and sound effects were great, effectively immersing me in the eerie woods.

The Not-So-Good: Repetitive Gameplay

Unfortunately, most of my playtime was spent running through the woods on what felt like an aimless path. The lack of direction or clear objectives led to boredom, and I nearly quit the game several times. It wasn't until I turned off my flashlight (almost by accident) that the house finally appeared.

Inspiration and Homage

The house itself was a highlight, eerily reminiscent of the iconic house from The Blair Witch Project. after actually reading the games description, I see the developers drew inspiration from this horror classic, and it shows.

Room for Improvement: Jumpscares and Pacing

Sadly, the game's scares fell flat for me. I didn't experience any memorable jump scares, which would have elevated the experience.

Verdict

Overall, "The House in the Woods" was an okay game. While it showed promise with its atmosphere and sound design, the repetitive gameplay and lackluster scares held it back. With some tweaks to pacing and scare factor, this game could become a truly terrifying experience.

😭😭😭😭

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Lack of Guidance

The game's biggest flaw is its complete absence of tutorials or explanations. You're thrown into the dark (literally) with no understanding of how the mechanics work, leaving you to frustratingly experiment.

Wonky Gameplay

Even when you think you've figured out the basics, the game's unpredictable behavior will quickly dispel any progress. The mechanics are finicky, and you'll often waste the food you just literally made, amplifying the frustration.

Not Worth the Trouble

Given the combination of poor guidance and unreliable gameplay, Night Doner isn't worth investing your time. The experience is more infuriating than engaging.

Rating: 1/5 stars

Visual Excellence

The graphics in Parasomnia are noteworthy, crafting a creepy atmosphere that immerses you in its twisted world. The developer's attention to detail shines through in the environmental design.

Innovative Gameplay

Parasomnia's gameplay mechanics stand out from the crowd, offering a refreshing change of pace from typical horror games.

Frustration in the Shadows

However, my experience was marred by an infuriating encounter with the entity. Despite my best efforts, I couldn't figure out how to evade or overcome it, leading to frustration and eventual abandonment.

A Game Worth Exploring (With Patience)

While Parasomnia's challenging sections may test your resolve, the game's strengths make it worth recommending. If you're willing to persevere, you'll find a thought-provoking, visually stunning experience.

Rating: 4/5 stars

The gameplay had its ups and downs. One aspect that frustrated me was the food search mechanic, which felt tedious and annoying at times.

However, I was impressed by the game's attention to detail, particularly with the voice acting. Hearing actual Japanese dialogue added a layer of authenticity and helped me practice my listening skills as a Japanese learner. I appreciated recognizing familiar words and phrases!

But what truly made the game shine was its ability to deliver a heart-pounding scare. The jump scare caught me completely off guard, and I won't soon forget the adrenaline rush!

Overall, Teke Teke: Moonlight Dread is a chilling experience that effectively leverages tension and surprise. While some gameplay mechanics may need refinement, the game's cultural authenticity and frightening moments make it worth playing.

Rating: 4/5 stars

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A Promising Concept Marred by Execution Issues - 2/5

I recently played "The Report: The Eastwind Creature"  and while it showed glimpses of potential, several issues detracted from my overall experience.

Areas for Improvement:


  • Translation: Unfortunately, the English translation requires significant refinement, making it difficult to fully immerse myself in the story.
  • Driving Mechanics: The driving segments feel clunky.
  • Pacing and Gameplay: Some actions, such as bed interactions, felt unnecessary and disrupted the flow. More engaging alternatives could enhance the player's experience.
  • Movement: The walking speed is too slow, and the lack of a sprint option makes exploration tedious.
  • Audio: The constant music loop becomes grating, and the absence of ambient sound effects detracts from the atmosphere.

Positives:


  • One Effective Jump Scare: The game managed to catch me off guard with a well-timed fright.

Baffling Moments:


  • Random Encounters: Some elements, like the horse in the motel room, left me perplexed and wondering about their significance.

Overall:

"The Report: The Eastwind Creature" feels like a game with a compelling idea, but it's hampered by filler content and rough execution. With refinement in translation, gameplay, and audio, this title could reach its full potential. As it stands, the frustrating issues overshadow the game's promising concept.

Can't Install

Won't install for me

If you don't like it then don't play it, but don't waste your time spewing your negativity to those of us who enjoy playing the " 40 something remakes" 

Find something better to do then complain about something that doesn't affect you.

Have a wonderful day/night.