Very creative! Nice connection between density and scale, love the way, how you can defeat enemies without direct aggression.
Xuchilbara
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The game has it's advantages, i guess, the most creative part was about velocity (makes me think that decrease in volume could lead to a change in density — that's an idea for your gameplay development), but it lacks polishing (sound, UI, feedback, graphic etc.) and further gameplay development. This project may become something Portal-like in the future with a pinch of effort and time!