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Xygerii

4
Posts
11
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A member registered Aug 22, 2020

Recent community posts

Thanks, this fixed it.

I'm not particularly technical but I've tried to find some more info: I have verified that I have DirectX 12. The Renpy documentation seems to suggest that only DX9 or DX11 is required for model-based rendering. I've tried forcing renpy to use gl2 or angle2 rendering, neither option changed anything. I hope this information is useful.

I too have experienced an error. My laptop isn't new, but the graphics drivers are up to date (less than a month old). I haven't come across a game or vn that I can't run at all, even modern ones. I'll post the error traceback below, I hope it's useful.

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/00start.rpy", line 208, in script call

    call _gl_test

  File "renpy/common/00gltest.rpy", line 387, in script

    $ __gl_test()

  File "renpy/common/00start.rpy", line 208, in script call

    call _gl_test

  File "renpy/common/00gltest.rpy", line 387, in script

    $ __gl_test()

  File "renpy/common/00gltest.rpy", line 387, in <module>

    $ __gl_test()

  File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test

    _gl_performance_test()

  File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test

    ui.interact(suppress_underlay=True, suppress_overlay=True)

Exception: Shader (u'renpy.geometry', 'renpy.solid') has not been given mesh attribute aPosition.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "renpy/bootstrap.py", line 326, in bootstrap

    renpy.main.main()

  File "renpy/main.py", line 617, in main

    run(restart)

  File "renpy/main.py", line 148, in run

    renpy.execution.run_context(True)

  File "renpy/execution.py", line 922, in run_context

    context.run()

  File "renpy/common/00start.rpy", line 208, in script call

    call _gl_test

  File "renpy/common/00gltest.rpy", line 387, in script

    $ __gl_test()

  File "renpy/common/00start.rpy", line 208, in script call

    call _gl_test

  File "renpy/common/00gltest.rpy", line 387, in script

    $ __gl_test()

  File "renpy/ast.py", line 922, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 2218, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "renpy/common/00gltest.rpy", line 387, in <module>

    $ __gl_test()

  File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test

    _gl_performance_test()

  File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test

    ui.interact(suppress_underlay=True, suppress_overlay=True)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3213, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3729, in interact_core

    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)

  File "renpy/display/core.py", line 2470, in draw_screen

    renpy.display.draw.draw_screen(surftree)

  File "gl2draw.pyx", line 822, in renpy.gl2.gl2draw.GL2Draw.draw_screen

  File "gl2draw.pyx", line 1327, in renpy.gl2.gl2draw.GL2DrawingContext.draw

  File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one

  File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one

  File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one

  File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one

  File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one

  File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one

  File "gl2draw.pyx", line 1233, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one

  File "gl2draw.pyx", line 1200, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model

  File "gl2shader.pyx", line 291, in renpy.gl2.gl2shader.Program.draw

  File "gl2shader.pyx", line 250, in renpy.gl2.gl2shader.Program.missing

Exception: Shader (u'renpy.geometry', 'renpy.solid') has not been given mesh attribute aPosition.

Windows-10-10.0.19041

Ren'Py 7.4.5.1648

Sileo: Tales of a New Dawn 0.24.1

Wed Jun  2 18:48:03 2021

Is it just me being dumb or does this new update remove the quit button from the main menu?