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Suggestions Sticky

A topic by Sisyphean Games created 21 days ago Views: 55 Replies: 10
Viewing posts 1 to 6
Developer

Post any suggestions you have for changes or additions to the game here!

(+2)

At present, the game stops if the player reaches one of the Victory conditions.  Consider giving players the option to continue playing until they've achieved ALL of the Victory conditions.

Developer(+1)

Yeah, we will probably add this feature for beta but there is plenty more we want to focus on fixing and improving first.

(+1)

Having played Cardalaxy a couple dozen times, now, I've noticed something about the current Wellness mechanic.

Once the player has reached the first Wellness milestone, the Wellness decay mechanic pressures the player into investing heavily into Wellness to stay ahead of the decay.  Unlocking Health Tracking Centers and/or Modular Farms becomes a major survival priority for the player, as a result.  However, once either of those are unlocked, it becomes much easier to overshoot the Wellness decay and jump straight to victory.

I therefore suggest two changes:

1) Currently, the rate of decay is a function of the highest Wellness the player has ever reached.  Change this to instead be a function of the player's current Wellness; as Wellness drops, Wellness decay should also drop.

2A) Double the Wellness amounts required for all milestones OR...

2B) ...add more Wellness milestones such that Victory is still the last milestone, but requires 100 Wellness.

Developer(+1)

Yeah, we are planning to rework Wellness in some way. Having the decay based on the current wellness rather than highest wellness reached is something we are considering but we may want to make more changes as well to how it works. We are also thinking about adding more rewards to wellness as it feels a bit weak at the moment.

(+1)

Increase the delay between a boss being defeated and the next one showing up.  Or, perhaps, have an (early-game-unlockable) toggle for aggressive/normal/defensive that makes all ships show up immediately/after one turn/after two turns.

Developer(+1)

Thanks for the suggestion! We will take a look and see how that feels.

"Can't replace a building with the same building."

While this makes sense in the general case, Space Mines need to be refreshed and thus should be exempt from this rule.

Either that, or just rework Space Mines completely.  The mechanic from your older game, "Planet Crafter" will suffice: 1 Combat plus 1 Combat for each other Space Mine played on the same turn.

Developer(+1)

Thanks for the suggestion. I'll take a look and see what we want to do.

First Wellness milestone sometimes presents the following two options:

"Cooperative Endeavors": Gains 3 Science when completing a missions and gain 3 Exploration when completing a Technology.

"Surplus": Gain 3 random points each turn.

Completing missions and/or technologies doesn't happen every turn.  The player ALWAYS gets more points in the long run by choosing "Surplus".  I suggest increasing "Cooperative Endeavors" to at least 8.

Developer(+1)

Thanks for the suggestion. I'll make note of it for when we do a balance pass.