I don't know if it's only me, but it’s hard to comprehend gameplay as complex as this, constrained to 12 seconds and resetting to the beginning every time the timer runs out.
I like the idea behind the game. Though, the game doesn't punish players for going wild and drawing in all directions, instead of sticking close to the supposed lines. This tactic helped me score more, as I was faster.
Thank you for the feedback! I was considering one-time clicks and other aspects of balance but ran out of time to test them. It's great to see that others had similar ideas for improvements.
I got some serious ASCII Dwarf Fortress vibes from this! Stuff happens on the screen, you don’t totally get it, and then you see the result. Love it! I didn't realize it was a cellular automaton on my first run.