I like that there are patterns to the random layouts - learning and recognising them helps on later runs on how to react and dodge to that type of layout. Saying that I only got 331 ^_^,
A potential improvement would be to have hazards and dangers have a similar colour scheme so that dangers and hazards stand out more in your peripheral vision.
This is neat good-ol' infinite runner! My highest score was 101.
To give you some feedback, in all my attempts I didn't even come close to using 20 seconds, since the obstacles took me out long before then. Instead of changing them, I wonder if you could add a bunch of easier obstacles, then put a hard one every set distance to bring the average playtime closer to 20 seconds.
Also, I always appreciate a volume setting, so thanks for that!
hey, CM. 105 high so far :) it’s a little tough after only a few tries (and i’m getting a little better) but i appreciate the random generation, the physics and overall gameplay. perhaps slow acceleration down a touch, include an online leaderboard if possible, but be sure to add a Fullscreen option (see “Fullscreen button” under the project’s Embed options). it’s pretty frantic for a “casual desert run” but definitely enjoyable. nice work and thanks for sharing :)
Comments
I like that there are patterns to the random layouts - learning and recognising them helps on later runs on how to react and dodge to that type of layout. Saying that I only got 331 ^_^,
A potential improvement would be to have hazards and dangers have a similar colour scheme so that dangers and hazards stand out more in your peripheral vision.
Simple casual fun.
Geometry Dash from an alternate reality!
I think a leaderboard would be a key feature — it would encourage players to try again and would work perfectly with the procedural level generator.
This is neat good-ol' infinite runner! My highest score was 101.
To give you some feedback, in all my attempts I didn't even come close to using 20 seconds, since the obstacles took me out long before then. Instead of changing them, I wonder if you could add a bunch of easier obstacles, then put a hard one every set distance to bring the average playtime closer to 20 seconds.
Also, I always appreciate a volume setting, so thanks for that!
Great entry overall
hey, CM. 105 high so far :) it’s a little tough after only a few tries (and i’m getting a little better) but i appreciate the random generation, the physics and overall gameplay. perhaps slow acceleration down a touch, include an online leaderboard if possible, but be sure to add a Fullscreen option (see “Fullscreen button” under the project’s Embed options). it’s pretty frantic for a “casual desert run” but definitely enjoyable. nice work and thanks for sharing :)