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Byte:Force's itch.io pageJudge feedback
Judge feedback is anonymous.
- I enjoyed the game. The hacking feels like another game but I unfortunately can't remember the name. The artstyle and music are a great fit for the game. I like the little puzzles when you initiate a hack. The game fits the theme well as you are the little virus' and bugs.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1x9R2c5YMDjtS4VYpFRSCF3mQC40Wk0vUdDbOmTIa-js/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Byte:Force! is a fast paced time-attack scoring micro-game adventure! see how high your score can get!
Interact with the overworld with the left mouse button to select and move between nodes, choose from an array of different hacking tools at your disposal or try your hand at the micro-games!
Try and get to the Target node in each overworld before the timer runs out to keep progressing! Play an assortment of different micro-games that scale the further you get.
Please explain how your game fits the theme:
Play as an unstoppable virus weapon and see how many servers you can destroy
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Comments
This is so much fun. At first I was frustrated because it took me a bit to figure out how to play the mini games but the payoff was big because I got the adrenalin of having figured it out on my own (except for the tubes mini game. I still have no freaking clue how that one works- Pls if anyone can give me a hint I'd be extatic)
Really good submission
for tubes you gotta make a path from the starting tube to the end tube, they both glow
thanks for the feedback!
then I think I found a bug bc for me none of the tubes are glowing. I'm on mac firefox
I'll keep an eye out for that, thanks
Simple, Most micro-games are easy to understand. A lot of fun. Love the sound and look. great work!
Good minigames with a lot of details added to make them feel juicey. It seemed like i passed some minigames but still got more heat and lost. Overall really nice looking hacker aesthetic. Great job!
You do gain heat even on a success, just significantly less than on failure.
So the pressure mounts and you have to make faster decisions as you get closer to winning.
Thanks for playing!
super fun and polished!! hopped right into the game and understood the hacking mechanics straight away, great vibe
This game is super solid, probably one of the most polished games I’ve played in this jam yet. The tutorials in particular help it feel very complete and it’s nice that each minigame window is tiny and digestible, like digital sushi. There are so many cool mechanics, I’m especially impressed with the slow burn to the finish if you run out of time. Amazing!
Thanks for playing! glad you like the mechanics and slow down time when using the nodes!
This is super high quality stuff. The UI is top tier as well, probably the highlight for me personally. Game feels snappy too, which is perfect considering what it's trying to accomplish. If only I didn't suck at typing fast LOL
Very nice :D
Thanks! glad you like the art style and enjoyed it!
Wow, wow, wow! What a finely tuned game jam game! From the interface design to the punchy minigames this feels super polished. The minigames are straightforward and varied enough not to feel too repetitive. The knights minigame is tough, got me more than a few times. Excellent job!
Thanks! glad you enjoyed it!
Nice atmosphere and way to skin a "minigame" game concept. The art was simple, but fitting for the design. I easily understood the objective and was able to in the moment parse what to do "Wario Ware" style. Great work!
Thank you!