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yao-games

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A member registered Jun 28, 2024 · View creator page →

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(1 edit)

Hello! Thank you so much for playing our game!

Have you tried using the combining feature? If you stack two of the same elements, you can create stronger ones (e.g., Shard of Light + Shard of Light = Lightning Stone)!



This can also help you manage your inventory more easily. We’re sorry if this feature wasn’t explained clearly—it seems like it may have been missed by many players.


We’ll work on improving this in the next update. If you have any other concerns or feedback, please let us know!

Your input is incredibly valuable to us. Thank you!

Hello! Thank you so much for playing our game. We're thrilled to hear you enjoyed the crafting system! And we completely agree—adding more upgrade options could make the game even more engaging. We really appreciate your feedback! 😊

Hello! Thank you so much for leaving such thoughtful feedback!

We’re sorry if the reload mechanics or resource management weren’t communicated as clearly as they could have been. Your point about pausing the game during level-ups despite having a wave timer is especially insightful—we’ll definitely take it into consideration for a future update.

Thank you again for giving our game such a positive rating despite its flaws. If you have any additional thoughts or suggestions, we’d love to hear them!

Hi there! Thanks so much for your gameplay and your first comment on the game! 
You're right, it can get a bit hectic and lead to making bullets without much strategy. In the new version, we've slowed down the enemy pacing and adjusted the energy levels to give you more time. Thanks for the feedback! 😊

You're right! Other playtesters have also pointed out that the tutorial is a bit short. We'll work on improving that in the next update! Thanks for the feedback!

Hi there! Thanks for playing! We fixed the language reset issue – now, the language you choose will stay the same throughout the game. Appreciate your feedback! Enjoy the game, and feel free to share any thoughts! 🙌

(3 edits)

Hi everyone,

We’re YAO!Games, an indie team from Japan, and we’re thrilled to introduce BULLET-SMITH, a 2D puzzle shooter where you craft custom bullets to fight off endless waves of enemies!


  • Completely free to play
  • Playable directly in your browser
  • Easy to play—just use your mouse!
  • 5–30 minutes of playtime

Gather casings and elements, forge powerful ammo, and use strategy to survive. The tougher the enemies, the smarter your crafting needs to be. How far can your bullets take you?

Play now on Itch.io: https://yao-games.itch.io/bullet-smith

💡 Hint: You can enjoy your first playthrough without reading the tooltips, but mastering the effects of each bullet is key to clearing the game!



(2 edits)

Hi everyone,

We are YAO!Games, an indie game development team based in Japan. Today, we are excited to introduce our second indie game title, Frogrow.

LINK: https://yao-games.itch.io/frogrow

ABOUT:

Frogrow is an action mini-game where you take care of a small frog that has yet to fully grow. Players must throw an appropriate amount of food onto the water for the frog to eat while also controlling the frog to consume as much food as possible. Can you transform this little frog into a fully grown adult frog?

GAME FEATURES:

  • Use [Mouse] to aim and shoot the frog's tongue.
  • Hold [Space] to gather food and release it to throw onto the water.
  • Upgrade your tongue and Transform the frog by feeding.
  • Featuring original artwork and animations.
  • 3 -15 minutes playtime.

Thank you so much for your encouragement!

(6 edits)

Hi everyone,

Hello! We are YAO!Games, an indie game development team based in Japan. Today, we're excited to introduce our first indie game title, AIS: Artificial Intelligence and Soul, a strategy shooter with a robot tuning mechanic.

LINK: https://yao-games.itch.io/ais

ABOUT:

AIS_Combat


AIS is a Top-down Shooter game, but you're not just fighting enemies – you're managing a complex, custom-built AI robot in a world overrun by dangerous, infected machines. Isaac, a determined engineer, refuses to back down while others hide. Alongside Sword, his AI companion made from infected enemy parts, you’ll dive into intense battles where strategy and careful management are key.

Each fight challenges you to fine-tune energy output, combat styles, and monitor Sword’s heat and infection levels. Push it too hard, and Sword might overheat or even get infected, turning against you. The strategic depth comes from knowing when to attack, when to defend, and how to allocate your robot’s limited resources.

Whether you're stunning enemies with Isaac’s stun gun or commanding Sword to slice through foes, every decision counts. Can you keep your AI in peak condition and protect it from the infection that threatens to take control?


GAME FEATURES:

AIS_Sword_Management


  • Isaac's Controls: Isaac can stun enemies and perform melee attacks, but he has low health, so be cautious.
  • Sword's Output Management: Fine-tune your robot's performance. For example, you can adjust its gun to fire stronger or faster depending on your strategy.
  • Sword's Heat Management: Be careful with energy usage! If you push Sword too hard, it will overheat and become less effective.
  • Sword's Infection Management: Taking too much damage at once can lead to infection. If infected, Sword will turn against you and become hostile.
  • Three Combat Modes for Sword: Choose between Cover, Melee, or Range modes to adapt your AI robot’s actions to the battle situation.


    Plus: 

    AIS_Boss_Battle


  • Original sprites and animations
  • Endless loops with increasingly powerful enemies
  • Boss Battle
  • 10-30 minutes playtime