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ymralin

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A member registered Jan 30, 2022 · View creator page →

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Thanks. The main problem with this kind of puzzles is that if you know how to solve it once, you know how to solve it all the time and it gets boring. I based it on a minigame that is featured in many places in mmo game called DDO. The tiles have only 2 states in that game, but there are few size variations.


BTW this game is probably the easiest one to actually implement on the old nokia phones, unlike many other games in the jam, but this wasn't any requirement in the jam.


PS. the game has (at least one) a bug, but fortunatelly most people won't see it, as it can be only repicated when the game is won.

Probably impossible for the most games here.

i have no idea if it has any particular name.

I saw simpler version of that game as a minigame in mmo game called DDO. In there the tiles had only 2 alternating states. I recreated it and added more tile states.


I know simple algorithm for binary version of that game and it can be used in my version to bring all the border tiles to one state and center to another. From that, when everything is perfectly symmetrical, it's fairly easy to reach all zeros.


I doubt i would ever solve it without knowing the base algorithm.

At first i wanted to use numpad keys, but the order on pc numpad is totally different than on phone keyboard, so i decided to use letters. I should've added an option to switch key settings, but i didn't think of it at that time.

Ok, i recorded a gif. It took me a while.

Here you have a screenshot one move before winning.

Of course it would be really easy to fabricate it, but trust me, it's doable.

It's not about the fps, but alternating light/dark stripes.

I can't read white text on dark background without getting annoying afterview and pre-migraine like discomfort.

The odd movement of the light/dark stripes isn't helping.

This is too good. I spent here way more time than i planned.

great job with raycasting, but for me it's completelly unplayable - it gave me nausea. too small res and not enough colors to make the movement bearable for me.

i know it was forced by jam rules.

I like the idea, i played games like this 20+ years ago, but the way the enemies are bouncing of the walls is pretty odd.