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YodaGamer

13
Posts
A member registered Sep 16, 2020 · View creator page →

Creator of

Recent community posts

Thanks a lot! You aren't even supposed to be able to use the EnemyHP link, but I didn't program that well enough apparantly, And I'm also currently working on improving the game and adding other options like dividing, like you suggested.

It's a lot of jun just running around smacking everything! It's pretty juicy as well.

Thanks! I know, my tutorials aren't the best :)

Just all around great. Especially the visuals and sound/music.The only annoying things are the two levels I coulnd't figure out how to do, but you even thought of a skip button, so that's fine as well.

This is incredible for a game made in 24 hours (according to the upload date). The visuals are great and the sounds and music are really good as well. Even the gameplay is really good, but a little hard too. Great idea to include the skip button. It just removes the typical frustration when playing GameJam games, when you get stuck.

The Astetics are really nice, as well as the music and the sounds. The is nice as well but can be a little fiddly though.

The concept is pretty good and well executed. Its really fun to pull yourselfinto enemies or accidentally hook two enemies into each other. The only real complaint I have is, that you somtimes get stuck on an edge when pulling yourself to an enemy.

Its fun until i get reset to the building menu after getting a kill. Though thats probably not intended, at least not, that you lose your entire ship and end up with less money.

This is really good. I especiallylove the main mechanic and the constant risk reward system you have because of it. For example: you could just hold the shield up using up most of your energy, but you could also use it like a parry and time it well, leaving you more energy to attack with. The only thing I didn't like was that you don't regain health after the battles.

Thanks for the feedback!

Thanks. You should be able to alter the direction with the mouse, maybe it didn't work because of the WebGL.

(1 edit)

Thank you! I thougt so too, so I made space as a secondary input. Maybe it didn't work for you because of the WebGL version.

Really liked it. Nice visuals and pretty good music (of course without the audio bug). The gameplay was fun as well. The only things I didn't like were the really quiet sound effects (if that wasn't part of the audio bug) and how enemy encounters were mostly button mashing, even though the button mashing somehow was fun as well. Good job!