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A jam submission

Saint of LinksView game page

Link your characters stats together to strengthen yourself!
Submitted by YodaGamer — 11 minutes, 1 second before the deadline
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Saint of Links's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#8383.6523.652
Presentation#19283.0433.043
Overall#19353.0433.043
Fun#29642.4352.435

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You link your ingame stats together

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Cool, very special and creative idea! I think it will be more awesome with some damage effects. Nice works!

Submitted

Now that is a nice idea to play with the variables!

Hope you can get around to balance it a bit!

Submitted

Cool concept if a bit buggy.

I got stuck after doing a link, which I couldn't attack.

Its also funny that you can drag the health bars.

Submitted

Dark Mogus got the moves, simple but very effective animation xD

Submitted

I really like the premise! I want to see a lot more exploration and expansion of Pokemon mechanics, yay!


I was also confused about what to do; didn't expect to be able to heal over my max health!

Submitted

Really cool game idea to link abilities with each other definitely makes the game feel more in depth. Sadly tough the sound effects are really jarring because you only have 1 damage sound effect that is repeated over and over and no music at all. Besides that tough really well done game especially for 48 hours :D.

Submitted

Amazing idea! I'd love to see that mechanic worked out in a full game. I like the aesthetic a lot, too.

Submitted

As you wrote yourself, the balancing is basically broken, you can always multiply your Damage Multiplier with the Enemy Health and one shot them.. Other then that, the possibilities with the concept are almost endless when you add a bit to the formula, like adding other actions then just multiplying and giving the player only a few of these options per battle, well done :)

Developer(+1)

Thanks a lot! You aren't even supposed to be able to use the EnemyHP link, but I didn't program that well enough apparantly, And I'm also currently working on improving the game and adding other options like dividing, like you suggested.

Submitted

I instantly loved the Pokemon style battles.  I had fun, but I had a hard time figuring out what to do.

Submitted

fantastic concept but I really struggled to work it out haha, amazing job though!

Developer

Thanks! I know, my tutorials aren't the best :)

Submitted

fantastic concept but I really struggled to work it out haha, amazing job though!