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Saint of Links's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #838 | 3.652 | 3.652 |
Presentation | #1928 | 3.043 | 3.043 |
Overall | #1935 | 3.043 | 3.043 |
Fun | #2964 | 2.435 | 2.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You link your ingame stats together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool, very special and creative idea! I think it will be more awesome with some damage effects. Nice works!
Now that is a nice idea to play with the variables!
Hope you can get around to balance it a bit!
Cool concept if a bit buggy.
I got stuck after doing a link, which I couldn't attack.
Its also funny that you can drag the health bars.
Dark Mogus got the moves, simple but very effective animation xD
I really like the premise! I want to see a lot more exploration and expansion of Pokemon mechanics, yay!
I was also confused about what to do; didn't expect to be able to heal over my max health!
Really cool game idea to link abilities with each other definitely makes the game feel more in depth. Sadly tough the sound effects are really jarring because you only have 1 damage sound effect that is repeated over and over and no music at all. Besides that tough really well done game especially for 48 hours :D.
Amazing idea! I'd love to see that mechanic worked out in a full game. I like the aesthetic a lot, too.
As you wrote yourself, the balancing is basically broken, you can always multiply your Damage Multiplier with the Enemy Health and one shot them.. Other then that, the possibilities with the concept are almost endless when you add a bit to the formula, like adding other actions then just multiplying and giving the player only a few of these options per battle, well done :)
Thanks a lot! You aren't even supposed to be able to use the EnemyHP link, but I didn't program that well enough apparantly, And I'm also currently working on improving the game and adding other options like dividing, like you suggested.
I instantly loved the Pokemon style battles. I had fun, but I had a hard time figuring out what to do.
fantastic concept but I really struggled to work it out haha, amazing job though!
Thanks! I know, my tutorials aren't the best :)
fantastic concept but I really struggled to work it out haha, amazing job though!