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yoel

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A member registered Apr 18, 2016 · View creator page →

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its somthing i didnt implament.

im not working on this project for the near future

interesting, you could make cannons fire back and it can be kinda like FTL.

good job friend.

i wouldn't recommend it use godot instead i moved on to godot. in fact, I will re-make it with godot.

and its not only the tool its my code and ideas. it can be done with any programming language that has a graphic library.

good luck

pleas feel free to give this game feedback or critique to help me improve it.

did you like it? didn't like it? want me to change/add somthing? tell me all about it.

this is one of the most underrated indie games i ever seen, the potential is huge. even as it is its a great game and worth a buy.
but the marketing and pricing is terribly done, its worth 5$ not 3$ its disrespectful to pay any less then 5$ for this game. you can burn a lot of hours of fun with it. and there isnt alot of text based games like it, not that polished.

if i was this game owner/creator, i would upload a video about it every day, knock on every door, post anywhere they let me post. and even have a marketing budget targeted at indie game fans (rouglike/crusader kings/ casual game fans etc) you need a real targeted market research and good copywriting somthing that will talk directly to your target (your game description is OK). maybe use influencers, like that crazy sseth he did ascii based game reviews (maybe find a smaller youtuber influencer).

 and a better way to monetize this, at this rate it wont fly, and this thing can. maybe a patreon. its so good i personally will throw more dollas at this just to get more content.

you made it in the product creation phase which is a great feat alone. but you need marketing/ copywriting too. learn those stuff, read gary halbert (his stuff is free  gold). psychology of buying (why people buy). search on google anything you can find on internet marketing (and game advertising) free and paid seo etc (you can dominate some of your games keywords=free trafic in the long term).

in any case good luck.

very good retro game i enjoyed it.

then dont use unity. 2d games should run fast on computers from 10 years ago (think pentium 2).

if you can find away to make it run faster in unity, then your good enough to do it even in c++ and smfl/alegro etc.

from my experience this can be anything, do you render all the level? maybe dont render the parts that are off screen. this can be any number of small things.

graphics are great, also the idea. but the game felt too slow, maybe its the unity player on my pc. 

overall not bad.