Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

yoncreator

25
Posts
4
Followers
A member registered 39 days ago · View creator page →

Creator of

Recent community posts

Gotcha makes sense! Thank you for the explanations! I was worried I was playing the game wrong because I kept dying.

Really creative interpretation. So far my favorite game that I've had the pleasure of playing. If it were simply a food management game it would still be pretty fun thanks to the awesome "game feel" of the sfx, vfx, and graphics. But adding the twist of the "this is a ____" into the mix really spices the game up. I would not be surprised if this game makes it to the top of ratings! 

One small nit pick is I found the custom cursor to be a bit hard to use. It was a very similar color to the brown background and I also found it hard to be precise at times when I was trying to click and drag very very quickly! 

This game is really cool with great art and music! One question I have is if the recharge on the syringe is supposed to be quite long in the early parts of the game? I found it surprisingly difficult to repair the machines because the monster would wake up and chase me quickly and I didn't have a charge of syringe to sedate it. 

Thank you for playing! 

Thank you for playin the game, we really appreciate it! 

Thank you for commenting and great feedback!

Great spritework and game feel! Any platformer that has a slide and a jump, I always test if I can slide+jump. So happy that I can in Indigo Satellite! Great work

Hi there, thank you so much for playing the game! I really appreciate the great feedback! 

Thank you so much for playing the game!

Thank you for playing and providing feedback! 

Definitely a great point regarding the WWW spell being quite fatiguing. We're looking into potential alternatives! Really appreciate the comparison to Downwell, it is a huge inspiration for the art direction. It's an honor to be compared to a great game like Downwell!

Thank you for the kind comment and great feedback!

Hey thanks for playing and the great feedback! 

Incredible execution and concept! It was really fun, and I loved the stylized graphics! The website version of the game was quite laggy for some reason, but when I downloaded the gamefile it ran smoothly! 

One feedback I have is the narrator's voice a bit too jarring for me and surprised me

I loved the theme and the squishy bread animation!

The concept is really strong, and your game has a great connection to the jam's theme! 

I felt like I had a bit of trouble steering the bullet, I think the game may be more fun if the amount of movement you could influence on the bullet was a lot higher! 

I really like the concept and the gameplay was pretty fun! I was slightly confused by the graphics however, I didn't realize the "ouch" sounds were the peasant getting hit. It took me a second to realize the dark circle was the peasant's sprite! 

This is a really cool game, especially with the old school graphics and even the box art! 

It must have taken a ton of time and effort to create this, great work! 

One question I have is how can we see the enemy health? The first random encounter I met a rat and I was attacking it for ages before I defeated it. I was a bit surprised at how tough this enemy was since it was only my first encounter. 

Hi I liked playing your game and the concept was really good! It was simple but very well made. It's nicely polished especially for a first time game jam! I especially thought it was funny to fight a flower as the first level! 

Some feedback for improving the game based on my experience: 
- When I clicked on one of the three shops for the first time, I didn't realize I was committing a choice. I thought I could return to the previous UI and go check out other shops. Once I was stuck in the shop I initially chose, I clicked on the small button above (>>) and I was sent to the menu where I had to press the big square button to start the battle. I'm not sure if I'm misunderstanding something, but it would be really awesome if I could freely windowshop on all the different attachments before spending my resources to choose one. 
- For the "start battle button" which is currently gray, it would be nice to add a design that feels more like a "start battle" button visually. Perhaps a red button with the play icon to visually communicate what the button is! 

This is a really cool concept! 

The spritework and animations are really top tier!

Hi thank you so much for playing and providing great feedback! 

Thank you so much for playing! 

Hi, thank you for playing our game! 

Yes, just tested it and seems like there might be a possible bug to fix for a future version! Thank you for helping us bugfix! 

I liked your game! The rabbit's run animation was very cute. 
I laughed out loud at the part where you had the cardboard cut out of the enemy. That was a nice gag for sure! 

In the future it would be awesome to have a smooth animation for the dash instead of a blink because it was a bit jarring at first! 

Good work!

Hi there! This game was really fun to play. I enjoyed it a lot. I especially though the wolves were a great thematic choice. I liked the sprite work a lot. 

One feedback I have is that I found the font for the game instructions a bit hard to read! 

Great work!