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YOUPOLY

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A member registered Nov 28, 2023 · View creator page →

Creator of

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(2 edits)

Very nice game! The graphics are simple and easy to understand, the controls intuitive and the RNG fair enough to want to play many rounds in a row.

Unfortunately, it's hard for me to imagine expanding this game without overloading the loop, but there are a few ideas.

- More buildings/units, maybe a scissors/stone/paper combat system?

- I'd also find it interesting if you could stack buildings to improve the unit (better RNG + higher speed) and the player has to weigh up whether they want mass or class.

- Buildings could have multiple lives. So the hut would need one touch, the towers two touches and the castle three touches to be destroyed.

- You could change the location of the castle for gold. This would allow you to save yourself in areas that you have just conquered

The ideas that have gone into this game inspire me for my future projects! How exactly does the movement of units work? Is it pure chance in which direction they move after impact or is it a simple reflection?

Thank you for contacting me. SIS was primarily developed for mobile devices. This also means that the UI has been adapted precisely for this purpose. Unfortunately, there are no plans to rebuild the UI at the moment.

Update #1

- starting gold in new game is now 5 instead of 0
- shadow is improved
- AA is improved

One of the best games on itch.io...very nice!

Issue is fixed for me. Great game.

(1 edit)

- I start the game

- It immediately goes into full screen mode

- There are already glitches on the splash screen.
- Only 1/4 of the screen is visible

- it is impossible for me to play the game


Thanks for playing! Could you perhaps explain what kind of items you would include? What exactly would they do for the player?

I played this game way to long. Good job.

Nice one.

Fantastic. The level of polish and juicing is really impressive. It must have been a lot of fun working on this project. Did you develop it with Godot?

https://youpoly.itch.io/jelly-shot

Embark on an exciting adventure in Jelly Shot, where you can unleash your jelly-popping skills! Hold down the left mouse button to build a protective force field, and when you release it, watch as the force field wave bursts all the Jelly Monsters within its reach. Be cautious, though, as any contact between the Jelly Monsters and your force field or the player will result in a burst of dreams and a missed opportunity to indulge in the delightful Jelly Juice.


Keep an eye out for the Special Jellies – though dangerous, they offer a chance to score extra points! How high can your score get in this thrilling jelly-popping challenge?

Test your reflexes, avoid the dangers, and aim for Jelly Juice glory!

Very nice

Thank you for this suggestion! Ill see what I can do!

That is disappointing. You export your project as HTML5, I assume?

Do you click on "Export Project..." or on "Export PCK/ZIP..."?

I use "Export Project...", rename the .html to index and then zip the whole thing before I upload it. I use 12 particle effects but no custom shaders.

The game is very small, but to calculate the shaders, the webplayer needs 60 seconds...way too long if you ask me.

Do you have a tutorial I could take a look at?

I'm sorry if the questions are bugging you. If that's too much for you, of course you don't have to answer.

Thank you very much.

Hello folks

I have developed a game with Godot and noticed that the game is extremely laggy at the beginning (stands still for 15 seconds). Once I have played the game for a while, it runs flawlessly.

When I reload the page, the lags start again.

I was wondering if this is due to the shader cache and if someone could explain to me how I can export the cache precalculated with my game as a web application.

_______________________

I have also integrated a highscore system with a save function. Everything works during the session, but as soon as I reload the page, the highscore has disappeared.

I currently save the highscore as a .cfg file. Is it possible to save the highscore across sessions on Itch.io?


Thank you very much!

(1 edit)

Hi. Ornament tower has turned out really well! I have a question, if you don't mind.

When I upload a web game (Godot) to itch.io, it lags a lot at the beginning. I think this is due to the shader cache. Your game runs flawlessly. How did you do that?

Thank you very much.

Thanks for the input. Perhaps I will expand the simulation in the future.

Thank you very much! 

What other features would you add to the simulator?