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Youth Group Video Games

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A member registered Jan 30, 2024 · View creator page →

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Ah no worries! I totally understand having the random tech issues. 

Thanks for checking out Swamp Stew!

Fun little arcade game! I liked the explosion VFX!

Cool little retro runner!

Nice little story! I like how the theme was incorporated into the narrative!

I also liked the buildup to Henry!

Nice work!

Very cool wave-based defense game!

It took me a little while to figure out how the ammo-types work together with targeting enemies, but once I figured it out, it made a lot of sense.

Like avit0r said, it is pretty tough to lose. It'd be cool to see an escalation in difficulty, or variation within the arcade games. Or even some special attack abilities!

Well done!

Tough game!

The driving feels really slidey, but in a good way for this type of game! Nice momentum buildup and quick turns make it really tough to stay on target, but with room for mastery!

The jumping felt so random, that I didn't really want to use it, or I just spammed it for fun.

Great rage game!

Fun and great combination of all 3 themes!

The art style is very cool! At times it did make it a little tricky to read the text or see depth.

The controls were a little tricky with WASD / Arrow keys for diagonal movement. I didn't realize pouncing costed lives until after playing the game.

The character AI and telegraphing was very well done!

Good job!

Really fun!

The art style is really really cool! I especially like the frog! And cool use of the arcade theme!

The puzzles are really well thought out! I got stuck on the lvl 3 puzzle and wish I had some kind of hint to keep going.

Nice work!

Thanks so much

Thank you!

It's a really cool concept!

The art and animations are fantastic! The parallax background turned out really well. The alligator chomp was really well done.

I liked being able to use the fishing pole in multiple ways, like collecting different materials.

I think I ran into some bugs that kinda shortened the game (but it's totally ok, I get it!). I couldn't seem to catch more than one fish, and I wasn't able to collect any other materials like rocks or branches from the trees, so I'd die when the alligator came along. 

The fishing minigame was fun! I would have liked to see some feedback on whether a fish was caught or not. Even if it's just a green checkmark or a red X because I wasn't really able to tell if I would get one.

I definitely want to try out the crafting if you choose to keep working on this game (if not, no worries!)

Nice work!

Really cool auto-battler! I had fun experimenting with the mechanic and learning it. I like the potential of the combining mechanic.

It was cool getting a front-line sweeper with a high attack. It did end up feeling a bit cheap that a high attack unit wouldn't take any damage. After the 1st couple waves, the game is pretty much won. But there's lots of opportunities for different challenges.

I think it'd be cool to hover over the purchased units to see unique combination names and with how many more combinations they have left.

Nice job!

I like the vampire-survivors feel! (I'm not sure if there's a name for that genre) The auto-aiming worked well, and I was impressed about how fun it was for there being a single weapon and a single enemy type. 

I'm not sure if it was intentional or not, but I liked how the slimes seemed to stick to the player. I found that rubbing against the trees helped get them off, which I thought would be a clever mechanic to add depth to the genre without adding any new controls.

It's a pretty neat minute or two of fun.

Well done!