My inspiration actually comes from a mobile game (I forgot its name), which a black hole moves around the city and sucks every building it goes through. So fun and I spent a full day destroying the city.
The chaos meter goes up whenever any objects in the world change from static to non-static. Once it's non-static, the object would never affect the chaos meter anymore. So when the player first crashes into the object, the chaos meter should go up a little bit.
Thanks for your comment! There are still some unpredictable bugs or snapping that I didn't know how to solve. I will take your ideas and somehow fix them later!