Thank you for the feedback! To add to the topic of flow, there was also too much time added between each wave, which just kinda had you sitting there with the soundtrack. I cant really speak on the art since its not my area, but we appreciate the detailed criticism. :)
Yurilia
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i really like the art style with what looks like old crt lines im guessing? also reminds me of hollow knight. i like the nonlinear level design and how you have to walk past things you need to get later. only thing i think wouldve been nice would be being able to move as you charge up a jump. overall very satisfying good game :)
quite difficult to get a hold of, but after a few minutes its really fun to complete the puzzles. usually its kinda weird not to have a set solution to every bit of platforming, but i think its perfect for this concept. one thing i wish it had was ctrl + c and ctrl + v without right clicking in the middle. very good, thank you!
Thank you so much! I had a blast working on this one, especially having 96 hours rather than the 48 last year. I elected to do another electronic bossa nova (same from the last time) since Im not very good at writing percussion or bass as a piano player. And with bossa nova boiled down to its simplest form, those parts pretty much come for free while sounding great. Thank you for the kind words and I tip my hat to you and your other composer friend!
I LOVE THIS GAME i love the low poly artstyle and the movement is so so fluid this is a 6 star game. Im always a little suspicious about the quality of platforming in a game jam but its done so well and I never feel cheated out of any jumps. however during some tight platforming, the camera was a bit of a bother, i wish it had a zoom feature. im a little bummed i didnt get to see which name was the composer or even the other works for the game, they definitely deserve the spot :)
very interesting concept, but unfortunately i found the controls unsatisfying. perhaps the sliders could use less numbers since it took a while to get from one end to another and i dont sense any difference between say gravity 14 and 15. I do really like the simple level design; the portals confused me a little because of the colors but overall nice. thank you for submitting!
Nice job! I liked the artstyle, really cute. I thought the gameplay was a little confusing as I was having trouble weighing which characteristics were more important; it bended my brain a little. But overall really nice and it will be interesting to see how you expand in the future if you choose to, because it is a strong concept.