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A jam submission

Mycosizer: Jam EditionView game page

Submitted by slimer37, Yeofoxeon, Yurilia — 10 hours, 4 minutes before the deadline
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Mycosizer: Jam Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6043.9553.955
Overall#11243.6213.621
Style#14263.6823.682
Enjoyment#18253.2273.227

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your building material and your mushroom's scale are one and the same.

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Submitted(+2)

Very creative concept! And it's a lot of fun. I found that I kept accidently merging mushroom pieces that I didn't intent to, maybe make it so you have to release your mouse to merge the shrooms.

Overall great job!

Submitted(+2)

The game is quite boring in my opinion. The enemies spawn too far away and the feeling of flow is lost. It was possible to make an animation for them to appear, but make it closer, and to improve the main mushroom add an improvement to its basic attack, for example, a shot not with one projectile but with several. I noticed that you worked with the navigation of the enemies and this is commendable. The music on the level is pleasant, but the sprites are poorly made. The size of the pixels is different and this spoils the feeling. Thanks for the mushrooms and your work.

Developer

Thank you for the feedback! To add to the topic of flow, there was also too much time added between each wave, which just kinda had you sitting there with the soundtrack. I cant really speak on the art since its not my area, but we appreciate the detailed criticism. :)

Developer

I'm the programmer. This is probably the best feedback we'll ever see. About the multi-projectile thing, yeah, you're absolutely right. We had no ideas for how to make the big guy's projectiles unique except for just making them bigger and manual-fire. The navigation I can't really take credit for, I'll admit, it's just some A* Unity package I installed and let the artist mark the wall collisions. The art was absolutely a result of our lack of time management as 2x'ing the background, for example, was one decision we made for time; after Yeofoxeon had worked with the isolated tilemap without foreground context. Most of it came down to us thinking the simple idea was actually finished, and realizing too late that some things really needed the playtesting we didn't have (e.g. sloppy combination control and map visibility).

Submitted(+2)

this is brilliant) I didn’t immediately understand what the point was, but I really liked it once I figured it out)

Submitted(+1)

lmao, i'm quite confused not gonna lie, a tutorial could be a good thing to understand the controls and goal but once everything is clear it becomes really fun ! Congrats !

Submitted(+1)

IM A MUSHROOM FAN!!! THE ARTS CUTE AND THE MUSICS A JAM!!

Developer

THANK YOU SO MUCH :) this is my favorite soundtrack and it makes me very happy to see the feedback

Submitted(+2)

What a unique idea for a tower-defence game - splitting off parts of your main base to create the towers! And with a waffle iron, to forge the raw material into the towers, hehehe! Awesome!

Submitted(+1)

Accept the mold, be one with the mushrooms - grow and multiply, let us rise against the machines
Really good, GG

Developer

the mush must grow, no exceptions

Submitted(+2)

What a nice take on the idea Great Job!

Submitted(+2)

Very challenging but I loved it nonetheless. Really great use of the theme, I love the idea of splitting a master mushroom up into smaller versions of itself for a mushroom tower defense, especially since you do also have to rely on your own skill with shooting as well. Loved the soundtrack, the art, the mushroom getting smaller and projectiles getting weaker, this was just great.

Developer(+1)

Thank you so much! I had a blast working on this one, especially having 96 hours rather than the 48 last year. I elected to do another electronic bossa nova (same from the last time) since Im not very good at writing percussion or bass as a piano player. And with bossa nova boiled down to its simplest form, those parts pretty much come for free while sounding great. Thank you for the kind words and I tip my hat to you and your other composer friend!

Submitted(+1)

Muy buen juego, al principio no lo entendí muy bien pero luego mejore

Developer(+1)

¡Muchas gracias! Puede dar gracias a Yeofoxeon para la dificultad...

Submitted(+2)

Very cool gameplay! I love the idea of splitting the mushroom into little "defense tower". Fun game!

Submitted (1 edit) (+2)

I made it to wave 5, it is very challenging, couldn't figure out the best strategy. A lot of the times I accidentally combined mushrooms instead of moving them close together.

Fun game nonetheless, reminds me of Plants and Zombies a little :)

Developer

Thanks!

We were this close to naming it Fungi vs Robots...

Submitted (1 edit) (+1)

It was fun and pretty challenging I only made it to wave 5. Took a bit to get used to the controls I kept putting the mushrooms back together by accident and picking up the wrong thing

Submitted(+1)

Creative mechanic with being able to move and recombine your mushroom resources! The music was funky and fit well, and nice design and variety of shrooms. I had a hard time defending from many sides, but got further each time :)