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Юрror

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A member registered Apr 02, 2024

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Again, this is my PERSONAL opinion and I understand that many may disagree with it... but the music of the day and night levels (until the last wave) is TOO childish. Too simple. Yes, in the original it also started out simple, but as the enemies moved forward and the player developed, the music became more complex, and smoothly transitioned to its own more complex version, and, if I'm not mistaken, the already complex version of the soundtrack was looped, without returning to the simple music from the beginning. BUT your warriors kill monster girls who want to fuck them, and their king. Some women fuck warriors, someone gets blown up by an anti-personnel mine, THE ENEMIES ALMOST BROKE THE DEFENSE!!! but the music does not become more complex and intense until the very last wave. Again, I repeat, this is my personal opinion, but in my opinion it is worth adding progressive music, like in the original, so that at the end of the level the melody itself becomes intense. This does not apply to the boss.  Her music is just perfect for the boss fight!

I also think there is a lack of a minigame in the middle of the second act, a boss at the end of the first act (I don't know, goblins and lambs probably live in the forest, and perhaps it is logical that their leader is a bear Girl or something like that). And I really want to add an almonach, with a description and a brief biography of enemies and warriors, as in the original. 

For example: 

Fuckers - life-long convicted sex maniacs who were offered clemency in return for help in the war against monsters. "This is the best job in the world!"

Farmers - why don't farmers fight with pitchforks? "My taxes go into your salary, and you want me to do your job too, you lazy?"

This is simply the best parody of PVZ 18+ that I have seen, and one of the best parodies in general. The gameplay is essentially the same in the first chapter as in the original, although changed in places (for example, that we have not 5 lines, but 4, and that the bomb explodes not 3X3 cells, but 2X2). But in the second chapter, a unique enemy is added and a VERY COOL BATTLE WITH THE BOSS!!! But the game is clearly raw, and requires improvements. Below is my personal opinion about the shortcomings of the game. 

The upgrade system is extremely strange. The thing is that if you pump up an archer, mage or dwarf in attack to the maximum, then they become very cool. The upgrades are expensive, but they are worth it. But if you pump up their HP, then almost nothing will change, despite the fact that improving HP costs the same as improving attack. It is not worth it at all.  Unlike peasants, because they can be used as a VERY CHEAP living shield, and even doubling their HP is already very good, but you will use the rest of the fighters as weapons, not as a living shield. Otherwise, it just doesn't make sense. So why separate HP Upgrade and Attack when a unit can upgrade both at the same time:

LV1     HP-1  DM-5

LV2      HP-2  DM-7

The game also lacks live music (except for the boss fight and the last wave of any level) and achievements like:

"Chastity" - Complete all levels in normal mode without letting monsters fuck any men (not on the first try, but I managed it pretty easily).

"Pacifist" - Complete any level without killing or blowing up any enemies (this is difficult, but possible with peasants, shield fighters, and fuckers).

 "Crystal Steroids" - Upgrade any fighter to the max.

"Oh No... But Oh Yes!" - Get all Game Over scenes.

"Stingy" - Complete a level (except the first) without missing a single coin.

"Greedy" - Accumulate 10,000 coins in one level.


(English is not my native language, I write through a translator, I apologize if I made a mistake somewhere)