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I also think there is a lack of a minigame in the middle of the second act, a boss at the end of the first act (I don't know, goblins and lambs probably live in the forest, and perhaps it is logical that their leader is a bear Girl or something like that). And I really want to add an almonach, with a description and a brief biography of enemies and warriors, as in the original. 

For example: 

Fuckers - life-long convicted sex maniacs who were offered clemency in return for help in the war against monsters. "This is the best job in the world!"

Farmers - why don't farmers fight with pitchforks? "My taxes go into your salary, and you want me to do your job too, you lazy?"

Brief biography of enemies and warriors, as well as a mini-game for Act 2 are in the plans. Achievements are a very interesting thought.

I didn't understand you a bit, what do you mean by live music?

Again, this is my PERSONAL opinion and I understand that many may disagree with it... but the music of the day and night levels (until the last wave) is TOO childish. Too simple. Yes, in the original it also started out simple, but as the enemies moved forward and the player developed, the music became more complex, and smoothly transitioned to its own more complex version, and, if I'm not mistaken, the already complex version of the soundtrack was looped, without returning to the simple music from the beginning. BUT your warriors kill monster girls who want to fuck them, and their king. Some women fuck warriors, someone gets blown up by an anti-personnel mine, THE ENEMIES ALMOST BROKE THE DEFENSE!!! but the music does not become more complex and intense until the very last wave. Again, I repeat, this is my personal opinion, but in my opinion it is worth adding progressive music, like in the original, so that at the end of the level the melody itself becomes intense. This does not apply to the boss.  Her music is just perfect for the boss fight!

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the farmers will get an upgrade in the future known as "militia men" which will allow them to fight