Sorry I don't understand what you say.. Is it not what I said ?
YuuKimi
Recent community posts
Hi Anuke !
Well, I understand that the turrets calculate their angle of sight in relation to the future position of the enemy. But I tell myself that it would be nice to be able to disable it sometimes. Because the enemies have a path annoying because of the ground and walls and therefore the turrets have a hard time aiming correctly.
That would be possible?
I know it is not very useful for everyone, but my problem is that my pc do not has the MSVCR100.dll file (that what it says when I run Mindustry), and it's very hard to find a solution whitout pay a software who "fixes" my computer and I don't like this.
If anyone knows about this problem and knows a solution, give it to me please.(I'll give more details if someone replies and claims to have an answer)
Thank you in advance and sry for my english.
In fact, I recently reborn a laptop and I install windows 7 64bits on it. And even if I installed all perfectly, when I launch Mindustry, it says files missing like MSVCR100.dll on my computer. And after that, it says "Failed to compile shader: fragment shader(s) failed to link, vertex shader(s) linked." and create a crash report file(above).
(Sorry for my english)