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Yoor
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Hii!
So, I basically made this jam for me to have motivation to finish personal portfolio goals instead of fanart, studies, and commissions. Deadlines are nice to have, but self-imposed ones do not mean much. I have participated in several game jams, and missed more, and the feeling of failing to submit them makes me sad, so I thought this would be a good impetus for me. If anyone else joins, I hope this also helps you.
More about me: I love video games and think of them as one of the greatest forms of art due to their ability to combine so many other forms while adding personal interaction and cause and effect. i code, write, and make art... but I am taking a pause to try to get a portfolio of all the same thing, instead of so many different things. I am most active here: yuwoor.bsky.social
The original plan was to have this be inside a discord, and if it ever gets big I could still do that, but not right now. Reading over itch.io's terms made me realize they are nice and lenient, so this sort of thing should be allowed to exist. Also this is my first jam i have made myself so bear with a little jank.
I love this game!!
Your word choice is so welcoming, so lovely, so familiar, it really increases my enjoyment of this game ten-fold!
I have only one "bug" report! The social justice ending-- when I try to go back after clicking the definition of bug research, it won't let me return! It prevents me from seeing my end game report!
All in all, still love it!! And I've never stepped on a stink bug and hope it never happens!
1. Hi there! What's your name? Want to introduce yourself?
Why it's little 'ol me, Yuwrenn, Wrenn.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
I have been in every single jam, this is what I do. However, I have only successfully made a game for the last one. I would like to again complete a game for a solid 50/50 participation rate. Makes me look less flakey. I might continue to expand on dialogue trees and conditional responses bc do you know how cool that is, having a character acknowledge that you did a thing. It's real cool.
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
J/RPGs. Honestly, rpgs are 98% of the games I play. I appreciate storylines and character development. I consider games to be a higher form of expression because they combine so many different types of the arts. Some throw outs would be the Tales of series, the SMT main series, Silent Hill series, and the Rune Factory series.
4. Do you have experience with game development? What did you do/with what engine?
Yes, I do. I am an intermediate beginner imo. I spend most of my time staring at Unity when I know damn well that I could make x thing in 5 other, easier engines. But I feel Unity gives me the most EXP.
5. Tell us about something you're passionate about!
Learning about dialogue tree implementation. Art and music. Growing as a dev.
6. What are your goals for this game jam?
Make game that does not say [Prototype] because I cut out a lot of things. Maybe work on making good UIs.
7. Any advice to new jammers (if you're a veteran)?
If you are new to game dev and planning on making something using an engine you've never used before, then don't do anything too extravagant. If you find yourself lingering for hours on only one minor part of your game because of this it's time to say no. This is probably referring to Scope, but you don't realize it's scope until it scopes you.
Okay, I managed to play it all!
For some reason, it had teleported me into the walls at the bottom of that scene, and I was stuck in the wall.
I really enjoyed the game; I do the exact same thing, watching horror games when I know damn well I'm gonna suffer. I've taken to watching most of them on Youtube if I know it's gonna be Too Much. At least I;m not 100% alone then.
Not bad!
When I first started to play pressing the right arrow caused an error and I had to close the game. Thought I was stuck at the tall wall until re-reading the directions and that I had to bite the wall! Sharky also bites tiny walls which can get confusing if you accidentally press the button, but Id say just playing for longer would get you used to it. Over all, I enjoyed it!
Lord please give me the strength to actually make a game this time and the power to not get bogged down learning sophisticated 3D techniques for a damn 2week gamejam!!!!! !!!!111!!!!!!!!
Let's try this again!!!!
I do have experience, especially since the last jam, and I want to do better! And be able to look back on a game and say boi I did that.
I am quite familiar with Unity but always get stuck on the dialogue part which kinda. Stops everything. But! Lets try this again.
I'm passionate about video games that's why I'm still here. Love JRPGs; slave to the deep storylines and never want to leave. I would like to become a member of a community and make friends too.
Goals...for now.
- Work with menus. I have no idea how to make menus as I am now, so this is a great time to learn. Menus are really important aspects of a game for me (especially with 3d games), so. I want to make some.
- Specifically, instead of a game I think just making the scene involving the bringing up of a menu/ menus might be worth two weeks, heh. A menu prototype.
- Options to leave the menu, to buy, sell, those things. I want to make a menu for a shop/ shops you will most likely have to enter.
- I really want to add a cute chain link option when you buy things at the store. But. Just thinking about that code tho. I have made small mathy systems before in c++ and it can cause tears, ah any other coding format ahhH
- Along with the menus comes the scene so I want a nice scene. The inside of a store.
- Actually have something to show!! Learn how to upload a game bc how the hell. This is another thing I have been looking up.
I am the type that just. Does not make concept works but if I want at least something to show for it I know I should, I know I should... I might make some of those devlogs to keep me faithful. And to get help.
Inspiration: The brief store scenes I saw in the Persona 5 previews, and. Devil Summoner 2, Baten Kaitos Origins (god) & Baroque.