What are your goals for this jam?
Here are mine:
- Write at least 1k every day for the script, if not more
- Actually finish the game
- Finish the game before the deadline
My goals for the jam are fairly simple, because I'm going into this with very minimal knowledge regarding game design.
I've been having ideas for games since 2004 or so and never thought I'd get around to making them a reality. Here's to a good jam!
My main goals:
In the interest of not totally dropping the ball, it's probably going to be a very short, experimental thing; I don't want to bite off more than I can chew. But I'm so excited about this jam and so grateful for the experience! Good luck, everyone!
I want to
Sounds like everyones first goal is to finish their game.
Why is it so hard to finish a game? For me, I think it's being a perfectionist about it. I don't want to do it unless it's good, and it's hard to make it good, so I lose interest.
Hey, everyone! This is my first game jam, but I have high(ish) hopes for meeting my goals with it.
Hey everyone! I'm no stranger to making games, but I sure am one to finishing them! It's not for lack of trying however. It turns out that one can love tinkering a little too much. I'm an engineer at heart; a long line of prototypes can attest to that.
Consequently I don't get the chance to hone my art/music-fu as often as I'd like. So here's the plan: take a relatively unambitious game idea (perhaps a clone of a classic or a straight-forward platformer) and give it a small twist, but focus mostly on music and art.
But the goal? To finish the game! And if I finish early, maaaybe then I'll get my tinker-fu on.
The best of luck to all of you and have fun!
Well, my goal is to make a game with, at the least, the features I want in it regardless of how much content I have. I've always loved the old style RPGs and text games, and remember spending way too long playing Legend of the Red Dragon on a BBS (remember when those were cool?), so for this jam my dream is to make something in that vein: a text-based RPG.
I am learning Python almost from scratch to do this because I couldn't find a utility to make the sort of game I described. I figure learning a programming language is a good investment of my time anyhow, and Python was highly recommended to learn by people I respect.
My goals in making the game are:
1. A combat system with a couple different techniques you can do (not just "you hit it. it hits back" forever).
2. A "hub town" - more generally, something the player plays with that doesn't involve to the combat system
3. A means to make your character stronger, such as a store to buy gear, or a way to enable a new combat move.
Of course I need to have at least something for a game, but I'm wanting to focus on the learning more than the finished product here: if I can manage to code in all those things, even if there's just 1 enemy, 2 choices in town, and 1 enhancement, I'll consider it a success. Of course, if I can add more on top of that, so much the better.
I'm not sure how tall of an order this is (or even if I'm undershooting), especially with my starting-from-zero position and learning Python as I go, but on the bright side I don't have to mess around with sprites or sounds or collision detection or anything like that...
OOOOO Seeing all these goals is getting my blood pumping!!!! Here are my basis goals:
This is my first time joining a game jam. At first, I went solo, but then I remember one of my friend that loves drawing, want to become a game artist, but have no experience (as far as I know) making game assets. So I go with her.
Basically, my goal:
Happy New Year and Happy Game Jam. :D
Hello there! Here my goals:
im incredibly new to make a game so im not so focused on making an entirely finished, polished thing, but i am hoping to have basics (like the environment and such) set up! my goals are basically:
I literally found out about this today and since I've wanted to learn Unity for a while now, that's exactly what I'm going to do! So my goals:
Hey y'all. I've done a couple game jams before using Unity3D, but nothing turned out as a finished project. I'm happy to attempt to help with newer developers.
I usually tend to lurk around places and never say anything, but I'm trying to break that habit and reach out, connect, and make friends with other developers. This is a pretty important step for me.
Goals for this game jam:
If anyone is interested in connecting with me, send me a message/reply/something. Maybe we can connect and both grow as developers.
Thank you for hosting this thing! I'm super glad I stumbled on it, since I've been having ideas for games since I was, like, six but I've never acted on them. Goals:
-Design all of the basic objects the puzzles need to work (players, walls, goals)
-Make a level or two using just those things.
-Add some more complicated stuff (spikes, warps, conveyor belts????, keys/doors????)
-Basically just see what I can accomplish in two weeks! It's definitely not going to be ~finished~, since this is my first real project.
ah im trying to keep it simple, i think!
This will hopefully be my first working and complete game! I dunno if I'll make a dev blog thread- I think a LOT of my assets are gonna be slammed out in the final few days.
specific goals:
hi guys!! i'm a bit behind on the goal setting part because i'm a little unsure of my scope atm but here's what i'm shooting for at the moment:
Goals...for now.
I am the type that just. Does not make concept works but if I want at least something to show for it I know I should, I know I should... I might make some of those devlogs to keep me faithful. And to get help.
Inspiration: The brief store scenes I saw in the Persona 5 previews, and. Devil Summoner 2, Baten Kaitos Origins (god) & Baroque.
Lol, my goals for this jam went from sky high to achievable. :P
Before, I was gonna do a full 3D thing with good AI and dragon flight and practice with particles and looping worlds and all this crazy stuff, but now it's just:
In the end, I've written a rule set for a physical 2-player battle card game played with a standard playing card deck and am polishing it up by playtesting with a friend. :)
Like others, my primary goal is to just familiarize myself with the program in question - in this case, RPG Maker VX Ace. I used to play around with RPG Maker 95 and the one released on the PSX years ago, but the newer version has brought about changes and let's face it I'm extremely rusty. What I'd really like to do make a custom graphic set but that takes way more time than the jam would allow and I am rarely satisfied with my work, which means another big hurdle for this is being able to tell myself that something is good enough.
I don't know how much I'll be talking here, but I definitely wanna do this. I've always got scads of game ideas floating around in my head, so it's about time I managed to successfully pluck out outta my brain and do something with it. As it stands, this will pretty much just be a basic JRPG style game though if I can pull it off it won't actually play much like a traditional game. I'm more interested in telling a story through gameplay mechanics and writing for this project.
However, even if it's not a finished game by the time this is over, I'll still be happy if I've gotten a better grasp of VX Ace and what it can do.
It's really interesting reading through all of theses. Thank you all for sharing! <3
Mine were a bit more geared toward this project specifically but I'm also all for making friends and having fun!
Anywho, my goals:
I'm super late but hi everyone! I never thought I'd actually make a game, even though I've been daydreaming about it for years now, so I'm really excited!
My goals are really simple, I'm making a platformer but it shouldn't be challenging to play because I want to focus on making an "interactive experience" (haha) first and foremost. By the end I want to:
Hi! I'm brand new to all of this biz, so my goals are pretty tame.
-Learn RPGMaker2k3
-Create some sort of playable prototype
-Maybe create some original assets if time allows
Unfortunately, this game-jam coincides with the start of the school quarter AND I'm working pretty much full time. Sooo, I'll be very impressed and happy with myself if I end up with a 'completed' submission.
ive been practicing pixelling for a little while in preparation to try to make the game im making now,,, so my goals are
-learn construct 2
-create a decently fun and interesting level
-fill it up with pretty art
so far ive created all the mechanics i want aside from dialogue, so now all that's left is to do all my art and writing!
My goals, besides finishing a game, is: