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yuxu

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A member registered Jul 04, 2019 · View creator page →

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Thanks! I diiid spent an inordinate amount of time learning about Splines, and then dumping all that for the built in Cable and Physics Constraints to end up with the current fishing line physics (which seems to have shown up in a couple other entries), so I appreciate your comment 😊

Yeah it was more work than I'd expected to get a decent looking fishing set up so I didn't have time to expand on the gameplay too much. I did have some more ideas, like moving the mouse up/down to really drag the fish in, but I figured I'd leave it for last if there was time left. The narration was the main thing I was curious about people's reactions on, good to hear you found it interesting enough to keep playing!

Oof, I thought I fixed that for the ending screen, no that wasn't supposed to happen lol, thanks for pointing it out!

Nice! I really like how this was put together, I think the island and the lighthouse and the assets and props and gauges and things work really well in the environment your made. I adore the little picture in the boat itself of some Asian family, it really makes the loneliness of the environment stand out, and there's like a little story there, like you're going out into the stormy seas to make money for your family or something like that lol. The fishing animations were a little buggy, but the minigame werks for what it is. Kinda nitpicky, but the reeling sound is really too high pitched and grating for me, and the right click/left click thing for the mouse was kinda confusing. Overall it's a great set piece, I'd love to see the gameplay a little more polished and expanded. 

Thanks! I was getting a little motion sick myself while playtesting actually, I would definitely try to make the movement more fluid as an improvement :)

I actually got all the 3D models I used in this pack https://kaylousberg.itch.io/kay-kit-mini-game-variety-pack, but yeah, it's a very cute duck indeed!