мне понрвилось, управление, музыка, визуал аккуратный, может слегка затянуто и далеко не сразу понял что можно цифрами менять оружие. В целом мне зашло.
David Yu
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Спасибо. Конечно мобы куда проще чем хотелось бы, времени не хватило сделть их поумнее, хотел сделать двишающие платформы и так чтобы мобы забирались на них, а старушки кидались копьями. Небо должно быть желтым, может быть и не надо было делать повторяющийся паттерн, а просто поставить желтый фон, но мне опказалось так интереснее и динамичнее. Без котекста Рика и Морти это не очень интересно, советую посмотреть хотя бы первые 3 сезона, там довольно весело.
Thanks for comment, generally i took control from “Binding of Isaac” where WASD is used to strike in direction and arrows to move. Im not sure about your proposal because of ESC in the middle. At the beginning i thought to make move as ability on 1, and just picking it can move with WASD/Arrows, but even this is don’t like. Anyway thanks for the feedback.
I agree that this game has issue with difficulty smoothness, will take it in the next versions. I suppose you stuck in “try fire” level, fireball can push barrels, after this you will have “harder” level, the key point of passing it is to portal fireball.
Regarding the video - good point, i will try to do it for next version and will see how it helps.
Thanks, for the comment.
Thanks for the comment. So you mean description of ability is too laconically? Agree, introduce mine ability should be less painful.
This game supposed to contain both puzzles and battles, but there is no random, just variability.
Good catch, i will fix when where is no player’s characters then defeated screen.
Im very upset and surprised that it crashed on portal, the game is not big and doesn’t require good hardware, im using godot 4.2 and mobile renderer, not sure why it happened. let me know please if you can your browser/os/ram/cpu/gpu, as i understand you also using godot, there were no crash before on html5 build? Anyway you can check portal with windows/macos build :D (unless you’re on linux:/)
Thanks, will try your game in the weekend, it deserves more time.
overall good, i was able to got all coins. i noticed that moving by diagonal is going faster than by side/up/down, you need to normalized vector2 of velocity. what i don’t like is the mix of art and different scale of the same picture, like shark. i liked simple idea and current implementation is ok.
Hi, thanks for the music, used in my game https://fleple.itch.io/basicdungeon
Thanks for sound, used some in my game https://fleple.itch.io/basicdungeon