Thanks for the comment. So you mean description of ability is too laconically? Agree, introduce mine ability should be less painful.
This game supposed to contain both puzzles and battles, but there is no random, just variability.
Good catch, i will fix when where is no player’s characters then defeated screen.
Im very upset and surprised that it crashed on portal, the game is not big and doesn’t require good hardware, im using godot 4.2 and mobile renderer, not sure why it happened. let me know please if you can your browser/os/ram/cpu/gpu, as i understand you also using godot, there were no crash before on html5 build? Anyway you can check portal with windows/macos build :D (unless you’re on linux:/)
Thanks, will try your game in the weekend, it deserves more time.