Thank you kindly.
Yzaya
Creator of
Recent community posts
I have been playing this game for hours now. First time around I only managed to get to level 8, since I was taking random powerups, but once I started reading everything the game had to offer and look into the details of the game, I simply couldn't stop. My second way around I got to the surprise, and I keep losing at it.
Best I got was last call during level 12, but a guy chased me down and I lost.
I like how the time of the shift can adjust your playstyle in order to get the hidden bonus, so you're more careful with the placement of the drinks.
If I were to offer some criticism... Well, you can easily go through levels 1 to 11 using only the first two ingredients. Once you learn to get the special bonus, it's very easy to go through the levels if you got some movement speed.
Not sure if this is intended, but every now and then during Last Call, a random customer would walk in and come damage me, albeit I couldn't see any bar above their heads. I even lost on level 10 because moth-man started assaulting me randomly.
Regarding the bars above their heads... they are kinda hard to notice, as stated on Discord maybe add an outline to them.
As for the combat... sometimes you can be facing an enemy and... don't land the hits? Particularly because the enemies are right on top of you, so when i was trying to back off and hit them, they usually killed me.
Still, love the game and I believe with a tad of polishing, it can be put on the market easily.
Thank you for your feedback!
Indeed our main language is not English however I'm at fault for it since I was the one to write all the lore/story. As for the assets being imported, that goes for 99% of the sounds. All of the art, animation, UI and tiles were made by me, while my friend used some icons I made to create the VFX. However the SFX was indeed imported since neither of us have experience with that. All the imported sounds were credited in the Credits screen.
I'm sorry the game was so short, I had a more developed story in mind but making even more icons for deeper levels would mean more enemies, then making said maps would have been too long a process, I was afraid I wouldn't manage to offer a playable state by the time deadline hit. :P We will however polish more the crafting system since it's not very well developed.
Thanks again for the input and we'll make sure to polish things out once all the voting stops!
PS: I'm sorry that you got mauled by a dog, but seeing as Fear and Hunger was a direct inspiration for the game... well. I'm glad the game gives off that niche/hard vibe.