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Z_LAEGA

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A member registered Nov 07, 2021 · View creator page →

Creator of

Recent community posts

I haven't made any systematic decisions about sound design, but I've been playing a lot of mini-games made by ABA Games (see link below), and this is what I've been able to do naturally.
http://www.asahi-net.or.jp/~cs8k-cyu/browser.html
(Translated from Japanese by DeepL)

I agree. I was so happy to have finished it that I just released it with a lot of timers left, but I think I should have spent a little more time on balancing it. For example, the hitboxes in boomerang are too big, and the frequency of the balls is a bit too short.
(DeepL from Japanese)

BTW: My high score is 33.

I've frequently wondered what happens to games like mine that use sound effects and music automatically generated by the game library.

(Translated from Japanese by DeepL)

You're right, this version is not suitable for long-term play, so I'm considering a version with more frequent buns.
(DeepL from Japanese)

Bug fix for 3 minutes after release.

Fix: Misspelling "2h57m" and "2h58m"

Thanks! I think Crisp-game-lib is one of the best tools for making "simple but still fun" games.