Cool game, sad that I didn't get the chance to rate this during the jam. It's a bit weird that crouch is used in literally one level, though. Would love to see an expanded version of this.
zacharybarbanell
Creator of
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oh sorry, I just realized that you meant you didn't understand what I meant by rot13 - it's just a way of encoding what I'm saying since I don't want someone to see this and spoil themselves by accident. There's a site https://rot13.com/ that will easily decode it.
The game is great, and you've got some really good ideas in here - also, I love the aesthetic of a slime picking up a key. However, I think that given more time, the level design could be tightened up a bit - every level can be solved with at least one less bullet than given, in a few cases with 2 or 5 less bullets. Also, I encountered a bug where, despite neither being blocked, only one of the PC/monster would move, which is probably something you should fix if you plan to do a post-jam version. Very cool ideas, and I hope you make something more out of this!
Cool game, but I think the difficulty could use some work - I found it fairly trivial to rack up points, but the idea of losing health when you miss, and getting it back when you hit multiple enemies, is very cool - kinda like an extension of Hyper Light Drifter's gun.
I assume wave 4 is the final one?