That's a lovely request, and I can just say... stay tuned!
Zaebucca
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Hello there! That's an interesting question. These tiles may work with as few as two layers (a terrain / structure layer, and an "overlay" layer for elements such as treetops and decorations with transparency). By following this strict limitation, you may be able to obtain a real retro-styled GBC aesthetic. Of course, on top of these two layers, a third one is dedicated to characters and animation.
I usually work with two or three layers as well + character/event layer, as this allows me slightly more freedom with overlaying tiles and transparent ones without making too many specific junction tiles!
Hi David! I'm almost done with RMaker MZ (which is the easiest to set mainly because their 16x16 option and layering, allowing a more "custom" use of tilesets A, B, C, D). Character packs are already Rmaker-ready (with options for Rmaker XP, VX, Ace and MV as well)
The main issue with Rmaker tilesets (taking me forever) is the stark limitation on width and length, which requires me to constantly make more tileset groups and constantly sacrifice tiles (dramatically so with terrains) and decoration to make everything fit in 256x256 groups.
The final result will probably still need quite some tinkering from the users, as it won't allow all the possible required combinations for each map anyways :'(
Thank you Brandon! I am really happy to see all the lovely feedback. I underestimated these tilesets a bit and it has been indeed some hard work, possibly harder than I originally imagined... but I'm finally quite satisfied with the variety and ideas and I really hope they'll bring ideas and fun! :'>
And of course if you happen to make anything out of this, I'd love for you to share it! <3
Hey Lucas!! Sure thing! I originally planned Adventure Below as a short follow-up free expansion to Adventure Begins instead of characters, but the popular demand for sprites and interior tiles made me think again about the release plan! Adventure Below will have the same pattern (general tiles -> character expansion -> more expansions made by following feedback).
In short: Adventure Below, being its own thing, will be a separate itch.io project (of course bundles with Begins will be there) and a patreon monthly reward. :'>
Hello! Sorry for the extremely late reply, but I didn't see this comment until today!
Sadly, due to the bundled nature of the pack resources it would be very difficult to me to make price estimates and on-demand deliveries and exports for each part of it!
I chose an affordable price policy (14,99 for more than 80 characters, thousands of tiles and animation frames) on a wide selection of tiles rather than very specific packs for this very reason!
Thank you! Regarding sprite colors, I tried to follow the old school gbc games! Some of them (bosses and bigger sprites) have one more color hue to make them look richer (so they're actually black, highlight and two hues). I wanted to keep the characters quite simple and contrasted in order to make them pop a lot more withing the environment, but I also have a few more options in store... :'P
Heyyyy Fafnor! I noticed the error a few days ago, and I've launched a few other hotfixes during the early release days - but I noticed this specific mistake way later (as well as the old witch not displaying the movement on some sprites)!
I will update this pack with all these fixes and overall improvements; Adventure Inside will also bring a major overhaul of tilesets, disposition and animations, mainly because Rpgmaker and Godot but also to improve readability and usage (for example the water cliff animation was a bit too compressed in a few tile space, sacrificing too much clarity in usage)
Hey! Yes, at the present date these tilesets included are not rpgmaker-ready! I'm still working a bit on tilesets and autotiles, which are not available yet as an rpgmaker format (I would like to provide an actual rgss file with connections and interactions working, but I'm a bit unfamiliar with rmvx, vx ace and mz and it's taking a bit of time) Characters instead are already rpgmaker-ready!
I am planning a big release with godot and possibly gb studio formats all together!
Not too strictly! I took quite some liberties. Tilesets generally follow the 4 color rule, and the general palette per environment is 16 colors or less.
Character sprites, for the vast majority, are 4 colors, while bosses come in two versions: 5 and 4 colors! Their sprites may be a little too big too!
Thank you so much! And absolutely yes!
For example, those early supporters who got the full Adventure Begins pack earlier last month, also got access for Adventurers & Adversaries at no additional cost. :'>
I'm always adding and enhancing stuff, so be sure to check my devlogs for all the updates!
Of course, please keep in mind that this will not be my only project, and a few more asset packs are planned - each with its own aesthetic and features. That being said, once you get each pack (or future bundles!), all its dedicated updates will be included at no additional costs, and I will always try to include a major content update for each pack, like this one!
Gosh, thank you so much! Somehow I didn't take notice of this message until now - I probably had the notification but could have missed it!
I will definitely include Godot compatibility as it's been quite a hot topic recently, and I'm always very happy to learn more stuff and systems.
Luckily enough the autotile you linked seems quite similar in concept to what I usually do, so it should be no problem to create similar assets!
And yes! The update has just been released as an add-on to the pack, included in the 14,99 price tag for the basic pack! If you already bought the pack, you can just come back and pick the other zip file with all the character art, featuring npcs, monsters, animals and big bosses too! :'>
Animations and attack effects are coming too, as it's been a common request! I've already made a bunch but I feel like there's a lot more to be done for a "starter pack".
You can find a little more about Adventurers & Adversaries here!
For animated tiles instead, you will find four "complete animation" tilesets, each with a specific frame from the 4 cycle. So basically if you have the tileset "cycle" between its 4 versions, you have the correct animation!
Of course let me know if there are any doubts
Heyyy!! I would love to make it godot-friendly, but sadly I have zero knowledge of the system! Is there like a template I can adapt to?
I'm still working for rpgmaker optimization, but I'd love to include as many formats as possible, especially considering the overworld character expansion I'm releasing at the end of the month. :'>
At the moment animations for the complete pack are exported into 4 separate "general" tilesets, each showing a frame from the cycle!
Hiii Vincent, thank you for asking! You ask a very relevant question indeed and I hope you don't mind if I go a bit in-depth about that: I will also add this answer as a FAQ on both platforms.
As a short answer: the 20% discount (30% for Lv.4 Geomancers) will be for future stand-alone or bundle asset packs, separate from the Adventure Series "starter pack".
An in-depth analysis:
- Adventure Begins and its two major expansions will always be included as base perks for patreon tiers 3 (Architect) and 4 (Geomancer) AND in the 14,99$ itch.io price tier.
1. The first expansion pack is called "Adventurers & Adversaries", features overworld characters and enemies will be available later this very month: https://zaebucca.itch.io/adventure-begins/devlog/681149/adventure-begins-adventu...
2. The second expansion pack is called "Adventure Below" and its two instalments (tilesets and character sprites, much alike Adventure Begins) will release mid-March and late-March.
3. A third, final expansion in two instalments (tilesets and sprites as usual) releases in April, completing the Adventure Series.
- After the Adventure Series reaches its completion in April, further assets will release monthly and simultaneously on itch and Patreon. These assets will either be further expansions / concepts for the Adventure Series and brand new series or styles such as side-scrolling, isometric, sprite packs etc etc.
These packs will be included in patron's subscription for patrons as one-time, monthly codes at no added cost. Patrons, among other things, also get to partecipate in the process and give early feedback / ideas fore the new material through polls and workshops.
- After the monthly code expires, these packs will still be available through itch.io to purchase.This is where the 20% discount (30% for Geomancers) comes in handy: bundles, legacy packs and any purchase that are not featured in Patreon's monthly release for new subscribers will be discounted anyways for patrons.
- Please note that in the future, there will be new itch.io bundles of course, as well as promotional sales and discounts and the possibility of creating/adding new material to patreon starter packs other than Adventure Begins. Of course, the new material and timed perks will always be considered benefits to patrons and early itch.io supporters!
So, to sum it up:
Itch.io is tailored around developers or fans who would benefit ready-for-use, specific assets and resources once they are released/updated, whereas Patreon is meant as a long period comunity project that offers added perks and interaction (like personal art archives, HD collections, wallpapers, tutorials, discord, workshops and so on), with the added benefit of featuring new monthly, timed releases from itch.io.
Please let me know if there are any doubts!