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zaizeku

10
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3
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10
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A member registered Jun 30, 2017 · View creator page →

Creator of

Recent community posts

pretty clever idea, this was quite fun

cute little game, simple and fun, good job

really fun little game, it took me a while to reach 500 points, well done

Very cute, very zen game, I just feel like grabbing a hot cocoa while playing this game on a rainy day.

Really cute and fun little game, reminds me of vampire survivor mixed with sort of tower defense. Great take on the theme of the jam!

Really cool little game, this one is getting mentioned for sure!

I wanted to chime in in regards to some of things that could use some work:

1. The database-centric collaboration. I get that this might be a hassle to many, it took a few tries with me as you can see in the post history, at first I didn't even know what couchdb was, but as a Developer that has team members in different parts of the world, once I actually set it up, it just worked, no problem, me and my team were really excited once we started messing around with it and could see who was working on what. I get why he chose couchdb, though as a kind of less recognizable name for databases as other solutions, I was left scratching my head for a while, and asked myself why not have other options like SQL as people are more familiar with it. I don't think it's a hassle once you figure things out, and as an indie developer I would assume at least one person in your team would be tech savvy enough to figure it out in the end, because once you do, it is powerful. Sure if a better solution can be done, by all means, let's have them, maybe it's too much work, but having different ways to connect for team collaboration would be pretty cool.

2. I believe they are just meant to be a text database that you can pull from and keep an inventory of all items/quests in your game, I haven't touched it much, so I have to check it further to give you an honest opinion and feedback.

3. It is something we are getting used to yes, and I'm sure some improvements could be made. It is a design decision on baj's part, and I understand his reasoning, but we could polish this further

4. Documentation. I have to agree on this one, some videos are not working anymore on the documentation, it could really benefit from more  written explanations as well.

Your localization suggestion sounds like it would be helpful yes, it would be cool if we had some features with localization in mind.

I have another suggestion if I may, I am used to using keyboard shortcuts to do my data manipulation, so i didn't really notice this at first. But I have team members that are more used to the right click menu approach, so it would be cool, if we could have the option to have both keyboard shortcuts and right click menu functionality.

Hi, I think I found a small bug. When a user on the director tab is editing the bio of an actor, and another user goes to that bio, while the user that locked the file is editing, another user can write in the bio, and even though they can't save they might be confused why they are allowed to edit but not save.

Hi, I am looking for recommendations to set couchdb to make sure me and my team can use it over the web, as we are working in different parts of the world right now. What would you recommend? I'm not very experienced in self hosting, so I'm not sure if I could set my couchdb to be accessible to my team mates from my pc or set a home server and use it like that? or maybe I should just use a host and have couchdb installed there and access from there. Please let me know any ideas as I am kind of a total noob with this stuff XD

Hi, total noob here, how would I use drafft in collaboration with people on different machines? I've been trying to see if it's explained somewhere but I can't seem to find it. Do I export Game Content to the cloud like dropbox or something and let a team member open and edit it? Thanks for all your help!