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Zapzz

23
Posts
2
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A member registered May 03, 2022 · View creator page →

Creator of

Recent community posts

Cool game, I little bit on the easy side. Maybe make it a little bit more fast paced? But really polished, everything worked really well and the cutscene was well done. Good job!

Really pollished, super fun, nice to look at, great game, super high quality!  I'd have love to have a powerup that increaed the pickup range for the experience since towards the end I was mostly running arround following the exp trail. Amazing job!

Ok, nice balance between frustration and reward. It took me 12 minutes to beat. The camera lagged behind a little bit sometimes, but only if you were going really fast. Nice fun game, the bounce mechanics felt really good, not random or buggy at all. Would have loved it to have some sound, but really fun game overall!

Nice fun gamme, the animations, shooting and grabing your book and staff were really well done. It was a really fun little adventure.

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Wow, that was a lot of stuff for a week! Great job, I though that when I had a decent ammount of energy cells I was safe, but the game is pretty balanced from what I played. Great job, although a little bit overwhelming at first and it was kind of hard to remember what each tower did from having read it the menu. Anyways, great game!

Nice game, I liked that you did you own art, it looks very nice! I'd have liked that the gameplay had a little bit more depth, but great work overall!

Very fun, I liked that your size is both your goal and health and the look and gameplay felt pretty polished. Nice job!

Nice game, pretty extensive for a game jam. But I must say a little buggy mostly hitboxes and the sound. On the plus side, I loved the aesthetic of the game, the retro TV kind of look was amazing and really well done. Good job!

I got stuck, I dont know if I'm the problem but when I gor the water (I think0 power up and there are 2 blue squares I didn't know what to do. Tried shooting them with both bullets but nothing happened.

Great concept and really polished game. I'm guessing automated rts games must not be easy to do for a jam. (Never tried though) Definetly a great base to make a much bigger game out of it!

I like that the jump mechanics mixed with the movement had some depth to them. Although I think it would be better if the jump cd would reset when you touch the ground. Fun game! and I managed to beat it although I fell a couple times.

Very cool atmosphere, very spooky and loved the details of the giant hands in the sky. The dogs AI could use some more pollishing since sometimes the would get stock over the antibodies. All in all, really nice looking game with a cool atmosphere! Great job!

Yeah, the UI got messed up with the different screen sizes, sorry about that, playing in full screen helps a little though. (I suck at making scalable UI, sorry) And yeah, sadly I was aware that you can die during dialog, but I was hoping that it didnt happen too much. Thanks for the commment!

Nice game! It took me a while to understand how the battle system worked, but once I got it it was easy. Id love some feedback when selecting stuff. It was pretty fun and the moves variety made the battles more interesting, great job!

Cool game, great art style! I think there is a bug at least in the web version. I could buy the 200 green upgrade indefinetly. Which I must say helped me to beat the game a little bit faster. Nice job though! I liked the story to!

Cool game! Really chill. It reminded me of games I used to play as a child, like Rufus Bone I think it was? Where you just had to click on the enviroment and make things happen.

Although having to install it seemed a bit weird. Is that a GameMaker thing?

Looks really good for a first game! As feedback, I always like getting abilities that open the world, although not having an attack or means to defend myself forces you (the developer) to make a game that revolves arround it , which I dont think is easy to acomplish while keeping it fun. Really loved the atmosphere of the game, although maybe a little bit too dark. And I think there is a bug if you let go of the crowch button while in a narrow space. Great job though!

Certainly one of the best games in the jam! Really liked how you implemented the diferent power ups and the short story and humor were really enjoyable, great job!

Best game I played so far! Loved the idea of matching light waves with the color of the enemies, very cool! Although its pretty hard later on, you need to get used to the color meter fast

Great game, cool concept and loved the potions and table art. Although I think the mechanich to breack bonds if you mess up is bugged.

Really cool art and original gameplay style!

Thanks for the reply! Unfortunately there is no Godot 4 mono (the one that uses with C#) version which has Web Export. I learned this at the end of the project. I'll definetly switch to unity (or other engine) for the nex one if it is still the same.

Nice game, liked the Art and the theme, keep at it!