Update on the floor autotiles
Zeopher
Creator of
Recent community posts
Yeah.. I wasnt sure about how it worked....
My initial intention was to sell them, but I changed my mind. I added some screenshots of maps using the tilesets tho. Would it be better to post the complete tilesets then? If the bundle is for free. If so, will i still know if someone downloaded the content when they just download the tilesets from the screenshots?
I am still lost on itch.co and the assets market in general.
Hello ! As u can see in the Notes window of the skill, is it possible to mix both codes??
["1.0","2.0","3.0","4.0","5.0"] I copied this one directly from the plugin mechanics page.
I mean, i want to tell the skill to <Boost Damage> when using X charges and then add his OWN multiplier to the skill, not the general one that you set up on the plugin itself.
If someone worked with this plugin or knows the answer i will apreciate it a lot
Hello ! First of all i am not sure if this is the place to ask for it, so feel free to delete the post if u need to.
I have some questions about Visutella plugins for MZ. Is it possible to edit them once you buy them?
I own the Visutella Boost System, and I want to add a few more options to the system :
- Change the skill completly depending on how many - orbs, balls, eggs, the octopath traveller charging system- are used.
- Make the modifiers ( per stack) independent for everyskill, not just the basic mechanic of <Boost damage, turns, effect... etc> for all the skills. ( is that already possible and i am blind? :$)
- The possibility of adding states and other stuff depending on the charges the user used for the skill.
I am open to some feedback or help on the matter. English isnt my native language so sorry in advance ;)
Hello ! First of all i am not sure if this is the place to ask for it, so feel free to delete the post if u need to.
I have some questions about Visutella plugins for MZ. Is it possible to edit them once you buy them?
I own the Visutella Boost System, and I want to add a few more options to the system :
- Change the skill completly depending on how many - orbs, balls, eggs, the octopath traveller charging system- are used.
- Make the modifiers ( per stack) independent for everyskill, not just the basic mechanic of <Boost damage, turns, effect... etc> for all the skills. ( is that already possible and i am blind? :$)
- The possibility of adding states and other stuff depending on the charges the user used for the skill.
I am open to some feedback or help on the matter. English isnt my native language so sorry in advance ;)