and yeah, that's how I increased the administration value of the admin building
Zeph Slyfox
Creator of
Recent community posts
Hey guys, another mod made for Bronze Age!
this mod prevents maskling camps and units from spawning in world generation; it won't remove maskling units and camps present in in-progress game saves, only in newly created worlds with the mod active.
Download the mod from the mod page here:
https://zeph-slyfox.itch.io/peaceful-mode-for-commodore-shawns-bronze-age
I've noticed a small bug, quite possibly to do with path finding. It seems if a admin building is not accessible by land (blocked by buildings/obstacles), and you try to settle settlers in that region, the computer will freeze up for a good minute or so, until the cursor is moved away from the region. Returning the cursor to the region will instantly freeze up the game again.
Hey everyone!
I recently discovered this game, and I fell in love with it; I love the style, artistic and gameplay-wise, and have a feeling I'll be sinking a looot of my hours into this game.
I'm in the middle of building a mod called Admin+ for myself, designed around changing the limitation of the Administration infrastructure resource; instead of there being no way to increase administration, there is now a building available to do so. I've also added changes to the stats of certain buildings; the admin building gives more administration per each upgrade, and the monument no longer needs a worker to be active, but still needs one to be built.
I've also made the roads cost mudbrick, but also be a little faster now, and am planning to add a Limestone road; faster, but costing limestone instead of mudbrick.
Let me know what you all think, and if you think I should add anything, or work on something new!
The Admin+ mod page: https://zeph-slyfox.itch.io/admin-for-commodore-shawns-bronze-age
Thanks for checking the mod out, and thanks to Commodore Shawn for a fantastic game!