Zephaniel
Recent community posts
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ERROR in
action number 1
of Draw Event
for object obj_cargoplat:
Variable <unknown_object>.w(104411, -2147483648) not set before reading it.
at gml_Object_obj_cargoplat_Draw_0
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gml_Object_obj_cargoplat_Draw_0 (line -1)
Just a couple of things. I won't address the save issue or others that everyone seem to have noted.
So... it runs terribly slow. I know that I have a potato laptop, but I can run Stardew Valley (and most anything made before 2015) at 30+ FPS. This game crawls into the 10's when in the reactor room, and single digits when surrounded by rocks on a planet.
Also, which the pixel stretching, it doesn't control well in fullscreen. Mouse position doesn't match the entity being selected.
First off, I have greatly enjoyed this game, and have but roughtly 6 hours in so far.
There is one thing that is slightly annoying, even though it is my fault - a few times now I have finished a map and hit "exit" which takes me back to the desktop, when I intended to go back to the menu. This is my mistake and a mild inconvenience, but I notice that my games do not save when I do this - the map is as if I never played it. I was somewhat surprised the game did not save your state when the requirements for the map were finished.
First off: Excellent. Smooth as silk gameplay. The sprint mechanic is great and really helps you play with vertical puzzles/secret-finding. Bullet time worked very well and felt great. My only suggestions are small, personal opinions for tweaks.
1. Maybe increase the delay between when the yellow zombies see the player and when they fire. If you are too close when first spotted, it's nearly imposible to dodge.
2. It was sometimes unclear where to go with the keys - the lighted signs were great, but some more environmental cues saying "this is a key door" might help. Maybe I'm just blind, though.
3. Guns maybe feeling a little weak; this is probably a purely psychological/sound issue, since hits-per-kill I think they're pretty perfect.
4. I found myself not using the thrown katana, since if I was out of ranged weapons, only being able to use it ever 5 seconds or so was too slow.
I see the Dark/Demon Souls comparisons of some players, but this really doesnt compare; not because of diffculty, but becasue the clunky stamina mechanic is far too slow. Even with low stamina in a Soulsborne game, you can still attack and defend - being unable to attack or defend even from the worms and bats for 10 seconds while you go all the way back up to 100 stamina (not even just to positive numbers, but all the way to maximum) is not punishing, its poor gameplay.