Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Zerendia Blackhand

6
Posts
2
Topics
12
Followers
A member registered Aug 11, 2021 · View creator page →

Creator of

Recent community posts

Thank you for your suggestion.

Yes, that's already on my list. That all menu sections, modules and UI are freely scalable and work for all resolutions. But for this to work, I first need to have a clear and finished picture of the UIs, menu, etc. and a little more routine in anchoring them properly and keeping them readable.

This will be tested in the upcoming alphas and betas of the demo. I am currently in the process of fixing the remaining bugs I found. Writing a save and load system as well as a resource system, metaprogression system and a statistic at the end of each level so you can see and analyze your results. When all the menus are in place and optimized for functionality, I can also take care of optimizing it for different resolutions.

After that I'm going to make a planet map so that you can choose different missions and finally the first boss fight. Then I make sure that the options are added. Showing and hiding damage numbers, changing the font for better readability for players with dyslexia, for example, and generally a lot more settings to personalize your game experience.

(1 edit)

Ah. that helps me, of course. That it's only an approximation. I just wanted to be sure that everything is correct and fits and is clear to me before I initiate a payout.

I wrote to support 2 weeks ago and have not yet received a reply. My ticket number is 214697.

Roughly speaking, I'm a bit surprised that so much money is being deducted from my earnings and I can't really find a breakdown in the FAQ and other areas as to why the charges are so high. Yes 10% goes to itch.io and there are a few fees here and there because of PayPal... and according to the tax information on the external site there should be no additional fees. That's why it's currently difficult for me to understand the rather high amount deducted. It is currently far from what I would roughly expect and calculate.

The prototype was released today. I am excited to see how much attention the project will attract. I will post an update on the project every Friday.

I'm glad you like it!