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Zerfex

5
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A member registered Jan 27, 2023

Creator of

Recent community posts

(1 edit)

You weren't cheating, that mechanic was intended and we would like to make more puzzles with that in mind! But it's true that the player had maybe too much freedom to complete the levels because the resize is too powerful.

It's nice to hear you've enjoyed our game! We plan to keep making levels and to polish the existing ones, even adding more cool things. So if you're interested we will update it soon :)

I understand, thanks for the insight! We plan to expand the game in the future because there are lots of ideas missing and the core mechanic has so much potential, so your words are very helpful!

(2 edits)

Thank you very much for the words, they really mean a lot!

I have received various comments regarding the jump as an issue, but it was intended to be (obviously with a little more polish) the way it is. We wanted the player to jump a fixed amount of tiles and in one direction, aiming to more conscious puzzles and a simple movement, but maybe it wasn't the right decision in the first place.

Do you think that with more levels and a better tutorial the jumping would seem more familiar and the impression more positive? Or maybe the right path to take is to have a more common jump control?

(1 edit)

That's an interesting suggestion! We will consider it for the future.

First of all, thanks for your words and the feedback! This is our first jam game and we really appreciate them.

About the feedback, the limited jumping is intended for better crafted puzzles and simplicity, but we didn't have the time to explore it much... And the music part has taken us by surprise! I have checked it right now and it seems that in Godot it works fine, don't know why in the web doesn't agh.