Hey Xhojn, thanks for playing the game, I deleted the message that shows the code, only because that's a big part of the game. I wanted to reply with some hints, sorry I missed the chance. For those struggling with the code, its probably "time" to look in the bunker!
zerosimms
Creator of
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Hey Luyren, the docs are fantastic and I've already implemented a few of your behaviours :) I do have a question, do you have any advice/ideas on the following scenario. I have two actors in a scene, I've applied the dialog box to them, now I want to switch the order of conversation, so there is some back and forth conversation, for example:
A: hi, how you doing today
B:Great thanks
A:Do you want to go out somewhere?
B:Yes
A: Okay I know a place
A: Let go now
B: Ok sure
Hey,
Not sure this is the right place for Questions, if not please let me know, but I've just downloaded the cut-scene pack, imported it and attached the behaviour 'Dialog Interface' to an actor, but when I compile it fails. When I open the failed behaviour it appears to be missing parts (see screenshot). Any ideas? I'm using Stencyl (4.0.2) Cheers
So... A few days ago I built a tool for manipulating images (yeah I know, Photoshop or whatever), but I wanted something different, something that first and foremost pixelated images, but also offered an "artistic flair", I wasn't after perfection; more abstraction...
When I saw this challenge and Sophie's Pico-8 "con" :) I figured this would be perfect. So I've just spent half an hour playing with my tool and some Tomb Raider images and generated these.. Pixelated and blurred!
When viewing , squint your eyes to see the original source ;)
Original Raider:
Movie Raider: