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zhou65836966
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hi,
We are a game team from China. We constructed a set of algorithms based on ancient Eastern philosophy. This algorithm allows AI to function similar to free will. And this free will can give AI the ability of interest like humans.
Would you be interested in working on it?Our AI need DRL to achieve.
discord:不见山海#7294
We are a game team from China. We constructed a set of algorithms based on ancient Eastern philosophy. This algorithm allows AI to function similar to free will. And this free will can give AI the same interest as humans.
We currently need a programmer responsible for AI. Because the algorithm designers of our team are not good at code. We hope that you have profound knowledge in the fields of DRL, python and C#.
Of course, we also hope that you have some interest in traditional Chinese philosophy, which will allow us to further have a foundation for cooperation.
Hello, my name is Zhou Shihai. We are an independent game team from China. I designed a deep reinforcement learning reward mechanism that mimics real human emotions. In effect, the agent seems to have an astrolabe. Players can combine the astrolabe (actually, data charts, etc.) to analyze the agent’s behavioral motives and emotional changes, thereby increasing the interaction between the player and the agent (although the astrolabe analysis of fate is not scientifically based, but The ideas inside can be used for reference).
The core gameplay is that through data visualization interaction, players can influence the action strategy adopted by the agent by using props or changing their behavior.
The game content includes two major pieces.
The first piece of content is gameplay and plot, 3D character action adventure, 2D background (there is actually not much new in this piece of content).
The second piece of content is the AI module, based on deep learning, including AI driver code, AI code emotional data and the visual interaction of the player, and deep learning visual component drag programming three game content.
Currently, our program team only has one program that uses spare time to produce the first piece of content. I would like to invite you to join our team responsible for the second piece of content.
The above content comes from Google Translate, there may be grammatical problems, please forgive me.
Hello, my name is Zhou Shihai. We are an independent game team from China. I designed a deep reinforcement learning reward mechanism that mimics real human emotions. In effect, the agent seems to have an astrolabe. Players can combine the astrolabe (actually, data charts, etc.) to analyze the agent’s behavioral motives and emotional changes, thereby increasing the interaction between the player and the agent (although the astrolabe analysis of fate is not scientifically based, but The ideas inside can be used for reference).
The core gameplay is that through data visualization interaction, players can influence the action strategy adopted by the agent by using props or changing their behavior.
The game content includes two major pieces.
The first piece of content is gameplay and plot, 3D character action adventure, 2D background (there is actually not much new in this piece of content).
The second piece of content is the AI module, based on deep learning, including AI driver code, AI code emotional data and the visual interaction of the player, and deep learning visual component drag programming three game content.
Currently, our program team only has one program that uses spare time to produce the first piece of content. I would like to invite you to join our team responsible for the second piece of content.
The above content comes from Google Translate, there may be grammatical problems, please forgive me.
I am the initiator of the game, and my main personal contribution is to devise this deep reinforcement learning reward model that mimics the emotional mechanism for nearly a year. Currently in the team is responsible for finding new team members to join and promote the work of game production.
I am a Chinese astrologer, and I am good at divination of the zodiac, the Book of Changes, etc. In addition, the Taoist practice in China and Taoist magick have certain accomplishments. Friends who are interested in this area can also send emails to communicate with me.
My name is Zhou Shihai. We are an independent game team from China. I designed a deep reinforcement learning reward mechanism that mimics real human emotions. In effect, the agent seems to have an astrolabe. Players can combine the astrolabe (actually, data charts, etc.) to analyze the agent’s behavioral motives and emotional changes, thereby increasing the interaction between the player and the agent (although the astrolabe analysis of fate is not scientifically based, but The ideas inside can be used for reference).
The content of the game includes three major parts.
The first piece of content is the story of the game, the background is the mechanical end of the world, using the form of galgame
The first piece of content is the gameplay of the battle level, 3D character action adventure, 2D background
The second piece of content is the AI module, based on deep learning, including AI driver code, AI emotional data and player visual interaction, and deep learning componentized drag programming.
Currently our team members are:
A programmer responsible for the second piece of content.
A character designer responsible for 2D drawing.
A modeler responsible for character modeling.
A planner responsible for gameplay design.
A copywriter responsible for writing the game story.
Currently our team also needs:
A programmer responsible for the third piece of content.
A scene designer responsible for 2D painting.
A designer responsible for UI framework and art design.
A modeler responsible for character modeling.
A 3D action designer who is responsible for character movements.
Our team’s game is made using U3D.
At present, our team members use their spare time to develop games and lack development funds. Therefore, our team will calculate dividends based on the contributions of team members after the game is on steam.
The above content uses Google Translate, so there may be grammatical errors. If there is a semantically difficult place, please point it out.
Hello, my name is Zhou Shihai. We are an independent game team from China. I designed a deep reinforcement learning reward mechanism that mimics real human emotions. In effect, the agent seems to have an astrolabe. Players can combine the astrolabe (actually, data charts, etc.) to analyze the agent’s behavioral motives and emotional changes, thereby increasing the interaction between the player and the agent (although the astrolabe analysis of fate is not scientifically based, but The ideas inside can be used for reference).
The core gameplay is that through data visualization interaction, players can influence the action strategy adopted by the agent by using props or changing their behavior.
The game content includes two major pieces.
The first piece of content is gameplay and plot, 3D character action adventure, 2D background (there is actually not much new in this piece of content).
The second piece of content is the AI module, based on deep learning, including AI driver code, AI code emotional data and the visual interaction of the player, and deep learning visual component drag programming three game content.
Currently, our program team only has one program that uses spare time to produce the first piece of content. I would like to invite you to join our team responsible for the second piece of content.
The above content comes from Google Translate, there may be grammatical problems, please forgive me.