Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[Programmer][Free] Looking to join a team

A topic by samuwen created Jun 11, 2020 Views: 354 Replies: 1
Viewing posts 1 to 2

Hi there,

I'm new to this so not really sure how best to express what I want. I'm a professional quality assurance engineer / programmer for an enterprise software organization. With my current team at work, I'm not getting an opportunity to grow my skills, so I'm looking for a hobby project that will help me grow. I am not experienced at game development, so this is a growth area. 

That said, I've built a few toy apps in Unity, raw Android, and a couple of generic game concepts for various languages (Coffee, for Rustlang as an example). I do not have a bunch of passionate ideas for games I've always wanted to make, so rolling my own from scratch never really works out.

I'm looking for a team/project with at least one other experienced developer who can mentor and guide me, preferred to have a few. It'd be great if the game was cool and had some strong ideas about how development should proceed. 

Thanks for reading, and feel free to contact me on discord if you think we could make something work.

-Jack | jackchick#4749

Hello, my name is Zhou Shihai. We are an independent game team from China. I designed a deep reinforcement learning reward mechanism that mimics real human emotions. In effect, the agent seems to have an astrolabe. Players can combine the astrolabe (actually, data charts, etc.) to analyze the agent’s behavioral motives and emotional changes, thereby increasing the interaction between the player and the agent (although the astrolabe analysis of fate is not scientifically based, but The ideas inside can be used for reference).

The core gameplay is that through data visualization interaction, players can influence the action strategy adopted by the agent by using props or changing their behavior.

The game content includes two major pieces.
The first piece of content is gameplay and plot, 3D character action adventure, 2D background (there is actually not much new in this piece of content).
The second piece of content is the AI module, based on deep learning, including AI driver code, AI code emotional data and the visual interaction of the player, and deep learning visual component drag programming three game content.

Currently, our program team only has one program that uses spare time to produce the first piece of content. I would like to invite you to join our team responsible for the second piece of content.

The above content comes from Google Translate, there may be grammatical problems, please forgive me.